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Great execution on the Game Jam theme! I especially love you have have to walk through the entirety of the first room before you can shrink down. It really changes how you look at certain items - at first the stacks of books seem like useless rubbish because you can't interact with them, but later it turns out they were a critical platform!

I kind of wish the whole game stuck to the puzzle-y theme though - the combat with the gun and the turrets didn't really seem to fit. I can understand wanting to find some way to motivate the player to solve puzzles quickly though - it might have been better to leave out the gun, keep in the turrets, and really emphasize that getting small is your only way out of that situation.

(1 edit)

Thanks for the lovely feedback! 

Yeah I agree about the FPS element feeling tacked on. I had plans for the third area to be entered while still small, and then needing to get across the room around the patrolling enemies before becoming large again to destroy them. Unfortunately I ran out of time so it does feel a bit separate from the main mechanic in the current state. (And a couple hundred lines of enemy detection AI went unused :( haha)