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Let me preface this by saying: you picked (IMO) the hardest interpretation of "scale" (music related) and made a nice game about it, congrats!

It is pretty clear and satisfying making the notes match, but I feel that there are too many pieces to juggle though? I feel that I ended up mostly trying to match the corners of the purple diamond.

Either way, great job!

Thank you for the feedback -- I wholeheartedly agree. The problem is that I had a concept for the game where the rotators (purple squares) modulated a lot more than just the pitch of the emitters, but acted as a general logic-controlled, gating unit. Unfortunately a lot of those mechanisms didn't come to fruition during the jam, but I'll certainly be building off this concept into a full game and will take these experiences into account.