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ollie_d

348
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8
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7
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A member registered Jun 10, 2020 · View creator page →

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Not sure about this jam, but typically even when these are allowed, they're strongly recommended against. Ludum Dare allows these and those games typically get very few plays/comments relative to video game or  tool submissions. But be sure to check on the rules since a lot of larger jams specifically prohibit anything you'd need to print out or create with physical resources.

Oo that's awesome! I'm sure there's a lot of pride around that. In particular I'm a huge fan of Zakir Hussain, I see him perform whenever he comes to the city I love

This is a fun game and idea, I thoroughly enjoyed it even though I was running into bugs. The core idea is solid and I'd love to see an expansion on this!

It's sick to see a twist on a classic board game like this and I think you found a creative way to incorporate the scale alongside a new mechanic. It's also just very satisfying to play the big disks, although I'm not sure if they're strategically the best play? But I kinda suck at this so I have no idea haha. Good submission!

It's great to see fellow music game makers! This game looks and sounds great. I think the controls were a little finnicky at first, but I was able to get into a nice state of flow after a few iterations. Solid submission! Also I love the framing of the game and the title since I've spent a bit of time studying tabla :)

That was a lot of fun! Well crafted puzzles, fun mechanics, solid overall aesthetics. Overall a nice and fun submission :)

Simple and clean game, gorgeous art, well done!

Oh helllllllll yeah. A chemistry deck builder roguelike is exactly what I needed. I only had a limited amount of time to play this due to travel restrictions, but damn this is polished, clean, and super fun. Saving this one and coming back to it later once I have more time. Very excellent submission

This is a lot of fun! I do wish that the jumping felt a little less stunted, but it makes a lot of sense given the constraints of the sponge size changes. I like the shooting arrows and picking them up, it adds a depth to the puzzles that I haven't seen many people utilize in this jam. There's a lot of shooting to make things different sizes, but managing a resource is a cool innovation that works in your favor. Well done!

Oh man, what an absolute marvel of aesthetics. This game look so good, the sound and atmosphere are stunning. Schmoving around with the grappling hook is very satisfying -- this is a triumph, well done.

A fellow music game maker! This is a fun game, very clean aesthetics, although I'd say it's quite difficult. Until a player builds an intuition for the spacing of the notes, it's mostly a working memory task. In fact it actually reminds me of a lot of perceptual tasks that cognitive scientists use. Well done pulling it off and creating an engaging tool for visualizing notes in different scales!

Well done! I agree that this idea seems like it could be expanded on quite a lot. I think that the size of the cheese should be relevant. Although I did love seeing the small mouse eat the big cheese, having the sizes be relevant could lead to sick interactions

Absolutely gorgeous aesthetic with a chill katamari vibe -- well done to all of you!

a creative idea! It feels very fractal in a way. I empathize so hard with wanting to have mechanics that lead to some grander vision and not being able to fully address the consequences of those within the jam period. It's just a process to put those ideas into the world and interact with them in a less abstract space. Well done!

Really fun game! The art is super clean and the gameplay is engaging. Sticks to the theme well!

I gotta say, this might be the best thumbnail I've ever seen hah

Wow! Great polish on this game. It took me about 30 seconds to figure out the mechanics without reading for instructions or anything and it was pretty clear. The puzzles were straightforward, but satisfying to solve. The final puzzle had redundant pieces in it, but otherwise they all seemed very parsimonious. The art is really incredible, the level and characters (and I guess technically the NPC we're protecting) are truly beautiful, well done!

very nice -- I'll follow you to hopefully catch an updated post :)

Thank you for the feedback -- I wholeheartedly agree. The problem is that I had a concept for the game where the rotators (purple squares) modulated a lot more than just the pitch of the emitters, but acted as a general logic-controlled, gating unit. Unfortunately a lot of those mechanisms didn't come to fruition during the jam, but I'll certainly be building off this concept into a full game and will take these experiences into account.

Thank you very much for your comment! I haven't heard of that game before, can't seem to find it but if you drop a link I'll scope it out :)

Thank you for the honest feedback -- I agree that the learning curve is a bit too steep. I could have telegraphed what each of the nodes in the diamond did more clearly, and will do so in future builds.

Thank you very much for your comment. I had planned for the rotator to have much more mechanical functionality than I was able to implement, so it didn't have time to shine. The oscillator though did end up being totally redundant in the final product, but unfortunately it was load bearing in my spaghetti code haha

Alright, this is my favorite game of the jam so far haha. I'm a sucker for TDs and you delivered perfectly. The gameplay is very clean, scaling feels natural and tower types each feel like they fit their niche. I could play this a lot more, but I really need to sleep since I've been up for over 25 hours. I love the text effects, love the enemies and tower models. Only thing I wish is a hover-over of the cost to do the action, but honestly it stops mattering at a certain point. Very solid submission

Definitely has huge .io vibes! A straightforward game that sticks to the theme well. Sfx and art go well together

Very solid entry -- you stuck to the theme very well. The game ran smoothly, the objectives were clear, and it was very satisfying to grow that spaceship up haha.


Absolutely beautiful art! The enemies have very clearly telegraphed attacks, which is nice for strategizing around them. I didn't feel like I needed to jump or crouch really, although that might be because I kept dying before they could be useful haha.

Also, the first time I played, I randomly got a bug where I just jumped out of the games bounds (at least the boundary of the drawn world)

disabling ad block worked for me!

To other jammers -- thank you in advance for your comments, I read all of them. However, I'll be slightly delayed as I'm traveling tomorrow. Congratulations on  submitting and getting through this insane 96 hour grind.

Wow, that was a lot of fun! I've never played a "survivors" style game although I've seen videos about Vampire Survivors, and I gotta say, I get it now haha. That was super addicting, I played for way too long. Maxed out at level 54, but death would always kill me. Great submission, solid graphics, audio, and gameplay, overall a pleasure to play :)

That's fair, it was probably a mistake for me to add an unskippable cutscene at a critical junction in a jam game lol

I appreciate the feedback. You entered low power mode by activating the switch that presented the ghost to begin with!

Wow, very impressive submission. It looks and feels beautiful. I've never played a text-based rpg and felt very compelled to continue this game. The 3D mode is very effective, you really managed to pull a whole lot from this concept. Probably the best game I've played so far; well done!

Beautiful looking game, reminds me of Return of the Obra Dinn. I found that I had to glitch into walls in order to complete the levels, but I enjoyed the game for the short, but sweet experience. Well done!

I'm a huge WC3 player and it's fun to see people poke fun at RTSs. I wish it was faster pace as I think the movement is a big sluggish and hard to follow. Also I watched one of my friends who does not play RTSs attempt this and even after starting off by reading the instructions he needed me to explain to him how RTSs worked to play it.

Fun game! The progression of the levels was a bit inconsistent, but the overall experience was thoroughly enjoyable!

Beautiful game, very elegant. Puzzles were quite challenging and satisfying to solve, although a lot of them at the start suffered from being easily brute forced. This wasn't a problem except that I didn't really understand the instructions at first, and was still able to beat the first level. The tutorial didn't really help, and it took me going back and trying to understand why I won to learn the game. I think having text over the left-most "target mode" and "current mode" would've helped intensely. Great submission.

Oh man, that was a ride. I loved a lot of combos, but the best was definitely rhythm spicy mode since you could just chill while enemies died, but flying enemies were still a challenge you had to deal with. Level 12 was an insane leap in difficulty and a lot of the powerups I just instakilled myself on, but was eventually able to get a solid seed of sticky, rhythm, standard, standard which was super doable (essentially a perfect seed. Only thing else I came close with was rhythm, spicy, reverse, standard which was also pretty easy). A lot of creativity in this; the art is beautiful, soundscape was great, really polished work. Definitely the best game I've played in this jam so far (and the longest with a 30min playtime haha). If only Sonny and Ookie could meet up ;)

I've never seen a game hit me with an MS Paint YouTube tutorial video haha, VERY cool. The controls were a bit of a fuck even after the tutorial though, mostly because I'm used to playing Spelunky where I whip with J. It would've been nice if picking up the game unpaused by default. It was really difficult to get back into the game because the bullets would phase-lock,  sometime killing you 100% of the time. I really dug the music, interesting take on the theme, good submission!

Nice submission! I The art and sound are excellent and really sell the vibe. Unfortunately, I seemed to be able to cheese indefinitely by instantaneously going under the bed and to the far left corner. The only thing I had do was move the furniture as a human haha