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(+2)

The first thing that caught my eye is that the graphics were very charming. I like the handdrawn look of an old map for your game! Very creative. I'm not sure how well integrated the scaling mechanic was to the game as a whole. The first time I played through I stayed incredibly small the whole time and travelled over 200 meters before the time ran out. The second time I tried to only shrink down when there was an obstical but I only travelled about half as far before the time ran out. Perhaps it had something to do with the randomly generated obsticles? The game is currently quite simple but that makes sense for the time limit. Not bad for a jam entry!