Thanks for playing! You actually lose size when you shoot a spore. Perhaps we should have made that more clear ha ha
alchemyBats
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Hello, fellow mushroom shooter! This game is awesome. I don't even have much critique to offer. It took me a minute to figure out how to eat the structures because the mycelius growing was a little slow but once I figured it out, it made sense. My favorite powerups were the ones that decreased the time of things, like faster firing and faster structure-eating. The health powerups didn't end up helping me a ton because I didn't end up getting much damage. My main critique is that the game ended too soon! I would have liked to keep playing but for the scope of 96 hours, this is really well done!
This is an incredibly well put together game for the time limit. I would have played for a lot longer if there was more to do as you played, or little secrets to be found as you explore the map. Jumping across the water took a few tries because this shader doesn't lend itself well to clear depth of field, but I did eventually make it. It was funny to see my stream of ants all jumping on the rocks to the other island. All in all, this would be a wonderful proof of concept for a larger game and it has a ton of potential for things that could be added. The base mechanic itself is satisfying enough that it would serve a larger game well. I was able to get some wacky numbers (my ants had 1.7000000002 speed at one point and I also had .57 of a leaf in my colony) but other than that I didn't see any bugs, unless of course you include the ants. Really great job here!
Also, in case you didn't know, your game was played on Mark's day 3 stream!
Very charming little game! This was an idea my team considered but we ended up going in a completely different direction, so it's cool to see a game with this concept for the jam! I think I found a bug that stopped the day from ending but up until that point, I had a lot fun with this game. Great work for the time limit!
This game is super interesting and very well polished. I think the movement is a little tricky to get a handle on but it's certainly a creative take on the theme. I also would recommend starting the game levels a little easier to help the players get used to the movement. I just missed the time limit by a second each time which was frusterating. Maybe adding a secret grace period to still get the bonus would help that feel more satisfying. Overall, great work for the time limit!
This is a great little puzzle game with very nice aesthetics. The puzzle where you had to make a pink staircase with the yellow pistons was a bit finicky in my opinion. Once I figured out the solution it took me still a few more tries just to get the right order of pink and yellow. The other puzzles let you solve the level once you found the solution almost right away which led to a more satisfying experience. Puzzles are hard to playtest for jams and overall these are pretty solid difficulty so that is well done! Overall, great work!
Cool idea for a game! I had some trouble connecting the scale I was looking at to the scale of the objects you were making. I wonder if having the parts you've previously made remain in the world would help with the reference. The visuals of the game were very well put together and I think that for such a short time this is a great start for a game! Great work!
Super cute! I like the puzzle solving needed for this game. Those are tricky to make in such a short amount of time! I do think some of them, especially 4, could have used some more playtesting but that's to be expected for a jam. I did find switching between the cats a bit tedious and sometimes I accidentally moved the wrong one, seemingly softlocking myself and making it so I have to restart. If there was some way to streamline all the controls I think this would have been a little easier to wrap my head around. Overall, very good job, especially for the 96 hours!
Wow I love this game! Super clean and well made, especially for 48 hours. This feels like a complete game except for some little clarity and buggy moments. Sometimes I lose the ability to walk in a certain direction for example, and I think a tutorial would make the game a bit moe clear. But overall this is a very fun hectic shooter with a super unique mechanic. Great work!
Cute little game! Unfortunately I couldn't beat the gorilla but I like the potential of the game for sure. I think if the enemies had some kind of wind-up or animation cue before they attacked I would do a bit better. I also felt like filling the g bar up took too long. Perhaps a difficulty setting would help. Overall, great for the 96 hours!
Fellow mushroom shooter! I thought this game was super cute and I loved the art style. I think having number of spores needed to level up was a bit too high. It got tedius after awhile of the same enemy types though I did play it all the way through. I also think each enemy takes too many shots to kill. I want to start feeling the feedback of scaling up faster. I'm also not sure if it's possible to take damage after reaching max level? Either that or I'm just too much of a pro skills epic gamer to take damage. Overall, great work for 96 hours!
This game has a great amount of visual polish and very intuitive controls. I am not very good at parkour based games but I did manage to beat this one (only missed one banana!). It's simplicity is an advantage and all in all this is a very well made game. The only thing that took me a while to get a handle on was the way the screen completely hid the previous one when you got high enough, but I did eventually make sense of it. Great work!
The art for this game is super appealing! I especially love the wizard drawings in the intro. I think that this game has a ton of potential, even if it is a little repetitive as of now. I liked the mechanic of switching between gathering ingredients and making potions. I feel like that idea could be expanded on even further. I would have liked if there was some form of stakes, or a heightened sense of discovery to help keep the player engaged. I completed all five recipes but without adding some new elements or challenge I don't think I would have done many more. A couple of the mini-games could also be better explained with more time to add a tutorial or tool tips. It took me a minute to figure out the melting mini-game because all the others have dotted squares you are supposed to put the ingredients in, but that one didn't. Overall though this is super impressive, especially considering the time limit!
This game caught my eye because of it's charming artstyle and I'm glad I played it. This is exactly the type of game that keeps me engaged. There was a ton of visual interest in the game and lots of biomes to unlock. It was very fun to uncover more parts of the map. That being said, a lot of the controls were rather finicky. For example, why do I have to click the plan expedition button every time? I'd rather just be able to draw my path when there are no bugs exploring since clicking the map doesn't have any other functionality I could see. Also the UI popups also kept covering up the beautiful map which was unfortunate. Eventually I felt like the game was too repetitive so I left after discovering two biomes but I think with some extra content, like more towns I could start from or some sort of collectables on the map, this game would be next level. Great work!
Great work on your game! It reminded me of an old ipad game I used to really like to play but in 3D instead of 2D. I had some trouble getting a car that didn't flip upside down right after completing it. And I also struggled with controlling the vehicle once it was made. I switched over to flat mode in hopes that I would have better luck but I still couldn't get the car to really drive all that well. The bombs that let you add some force to the car was a good idea to help people from getting stuck! Also the building mechanic was very well made. The art was also very well put together and appealing. For the short timeframe, this is very impressive!
The first thing that caught my eye is that the graphics were very charming. I like the handdrawn look of an old map for your game! Very creative. I'm not sure how well integrated the scaling mechanic was to the game as a whole. The first time I played through I stayed incredibly small the whole time and travelled over 200 meters before the time ran out. The second time I tried to only shrink down when there was an obstical but I only travelled about half as far before the time ran out. Perhaps it had something to do with the randomly generated obsticles? The game is currently quite simple but that makes sense for the time limit. Not bad for a jam entry!