That was... quite the experience. The overall atmosphere was, weird but neatly consistent, and ended up fitting the game really well. This is probably one of the funnier jam games I have played in the 5 years I have been doing this jam. Well done on that!
I wish there was more of the fast downhill movement, that really was a highlight of the game. Destroying the village actually ended up being a bit cumbersome, because you move so slowly. Also the credits we're really difficult hahaha. Good job on the game!
Viewing post in WibblyPibblyDibbly's Winter Rollout jam comments
Thank you! Originally the game was focused more on a level by level challenge based experience with the fast downhill movement and unexplained scaling mechanics, however we ended up shifting gears due to the time limit and ended up attempting a strange blend of humor and absurdism. We're glad you (partially) enjoyed it! :)