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(+1)

Really fun concept and reinterpretation of 2048, and great execution. Feels like a complete game.

Balance wise -- I think the game is a little hard to approach -- it took me several tries to scale past 2x2. I don't know if tile spawns are completely random or not -- regardless I would suggest adding a mechanism that gives the player what they need more often.

I seemed to always be getting stuck with a ton of rocks an no way to deal with them. Especially in the mid game (which is about as far as I got), nothing but paper removes rocks, and everything seems to remove paper.

Theme match is OK -- I like the scaling board, I would have preferred if the game somehow leaned into that a bit more. Maybe by having tiles of different sizes as things scaled?

Overall, the quality here is high, and I really enjoyed it. Very solid entry.

Thank you for your thorough response, I really appreciate that.

I agree with all your points:

1. The balance isn't perfect, especially at the start, where a bit of bad luck can fill up your board quite quickly, and it's not that hard to build a mechanism that prevents it.

2. The last theme implementation of scaling I wanted to add is to be able to combine 2/4 elements into a larger tile of the same element (1x2 or 2x2 tile). Code-wise it demanded many changes which I couldn't do in time for the jam, but it was in mind.

Glad you enjoyed!