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The game is pretty fun. I really like the main mechanic, it feels good to play, the balance is just hard enough to be challenging. There's a lot of variation in the types of walls you get - some are very easy, some are exceedingly tough, which I like, but there doesn't seem to be a clear pathway of progression. I'd love to see more types of walls (circle gaps would be hilarious). One major flaw is the scoring system - because you get much more points by being big, when there's a gap that is too hard to take, it is way easier to just tank that one wall and lose -0.25 than actually try - you'll get back +25 points immediately on the next obstacle, unless the losing condition kicks in. That's kind of broken, but I still enjoyed the concept.