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hyperrealmirages

7
Posts
A member registered 30 days ago

Recent community posts

That's fine! That happens. I couldn't finish my own game because of all the bugs my code had. It truly is what it is

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The game is pretty fun. I really like the main mechanic, it feels good to play, the balance is just hard enough to be challenging. There's a lot of variation in the types of walls you get - some are very easy, some are exceedingly tough, which I like, but there doesn't seem to be a clear pathway of progression. I'd love to see more types of walls (circle gaps would be hilarious). One major flaw is the scoring system - because you get much more points by being big, when there's a gap that is too hard to take, it is way easier to just tank that one wall and lose -0.25 than actually try - you'll get back +25 points immediately on the next obstacle, unless the losing condition kicks in. That's kind of broken, but I still enjoyed the concept.

I passed the game by spawning things randomly the first 15 seconds and watching the counter go up for the next 2 minutes, completing much ahead of the timer. I'm not quite sure how it happened or why I won.

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If this is your first posted game, that's great! Welcome to game jams. It's a nifty little game. I'd say it's a little lacking in mechanics, though. First minute or so pretty much reveals everything you're doing. It played without any major bugs for me though, which is good.

I am going to remove that ball from existence I swear. I raged more than while playing a rage platformer I had in queue. Excellent work, I love it.

Beautiful visuals, but maybe a bit overcooked in difficulty. One easier section before the starting one would be good, while still keeping that bit of intrigue and mystery.

Really good looking game! I loved the aesthetics. Chilled me out very well. Gets boring kind of quickly though - I wish there was a bit more to the mechanics than just upgrades. The game also started lagging in my browser at 4th or 5th expansion, but I don't blame you for that.