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I think the gameplay premise is solid. If this was expanded into a full game past the jam I feel like it would be easy to implement more complexity and very interesting puzzles to make a pretty good game.

Thanks for taking the time to comment and for the kind words. I'd love to hear your suggestions if you'd like to share.

Suggestions? As far as what's here I'd say maybe halt all momentum when changing size mid-air because the jumps were a bit finicky at times.

As far as anything adding and improving things to make a bigger game (should you choose to do that) I can't really say anything specific. Just like any good puzzle game introducing new stuff like items, hazards, and mechanics in general as the game progresses to increase complexity.