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Maybe you could consider more detailed options than just positive or negative?  or somehow put the player in a moral dilemma. Maybe the player could make changes in their society a little higher than the personal level, still connecting to the theme of small change = large impacts..

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I really like the idea of a moral dilemma. But when you mentioned the play making changes “higher than the personal level,” do you mean not limiting the player to just person-to-person interactions? because I also like that idea.

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Yeah, more actions than person-to-person.

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gotcha👌, and thank you for the feedback