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(+1)

I got stuck at "beyond the bounds of letters",  which I'm guessing is fairly early in the game.

With that in mind, I enjoyed the palette and graphic design.

 I like the idea of having to identify the right character and solve riddles, but I do wish there was some mechanism to get further hints, or in the most extreme case pick from a list of options. I didn't like having to tab out to find the answer to the second level.

This absolutely could change, but I also feel like the connection to the theme was somewhat weak. I would not have guessed this game had anything to do with scale unless I was aware of the context.

Still, I enjoyed the concept, it looks clean and professional, and I fully admit the fact I got stuck early is coloring my review.

(+1)

Same

Thanks for the great feedback! I really appreciate it. I understand where you're coming from regarding the connection to the theme, and it's helpful to hear that perspective. I'm still learning and don’t have a lot of experience in game making yet. My take on the theme was more focused on the narrative and story, thinking of it as a kind of "growth" or "scaling" towards uppercase letters-rather than in the mechanics. But I really appreciate your thoughts, and I'm glad you enjoyed parts of the game!