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Lawncoder

73
Posts
1
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A member registered 84 days ago · View creator page →

Creator of

Recent community posts

Oh wow, starting off slow, but turned into something very fun, with tons of room to grow and add complexity. Like wow! An amazing game jam game. Like truly wonderful. Polish especially with the sword could improve, but theres too much to like. Style is cool, it feels smooth.

If you are going to comment

1. Thank you so much. I love the feedback. 

2. I want to draw your attention to level design. Specifically difficulty. After you got a grasp of the mechanics, how did you progress.

Oh, so you know how drawers work. Same as that.

It's pretty laggy, but nonetheless I am very impressed

It loaded but start button doesn't work

:| Little bit confused on how it works

:| Little bit confused on how it works

Cool concept with the scales. I found the core gameplay loop a little repetitive. Very nice polish.

Very funny point and click adventure game. This is also my first jam.

Very creative! 1670. Pretty fun. The patterns was a very good touch.

I really liked it. Fun game with tons of polish, although I would like to see more enemy variety!

Slide is same as spring, except you are unable to click on Bob first

Yeah, I guess a state script is probably required. Would fix the music issue too!

yes

How to attach them or how to utilize them to solve puzzles?

Ok. Try to watch the video first. I understand about that, and I totally agree, so I added the video later to compensate. 

I am a bit confused. The enemies felt unbalanced. Maybe I missed something, but the gold I would get is negligable, and enemies had too much health. I mean its a tower defense game, so still pretty enjoyable.

You can move the camera

I did include a guide in the main menu if you miss the tutorial popups. 

My bad on the fullscreen, I suck at UI

For the music, I am a little unsure of how to go about that. Anything quick and easy, (ex. in godot you can just make it an autoload.)

Nostalgia - 100

Fun!

Gameplay loop got kind of repetitive. I didn't like how you were kind of forced to be at 100 forever, like occasional items could be cool that shrink your size.

Cute, and amazing style!

agreed

Very awesome style, and great puzzle design

Great story, could be an interesting metroidvania, but player controls could be imporoved

Very cool sense of humor, fun mechanic and puzzle solving. How does the solution checker work?

no worries, thats what the jam is for!

(1 edit)

Pretty engaging and a nice atmosphere, but fine tune player controls and watch this: 

If you watch it you will understand. I promise I am not being mean

Yeah, I did want to add that.

Fun concept cool Idea. Scalable items should have an outline. You can also cheese the laser levels by just standing on top of the block. Boulder was annoying to scale. Otherwise very well polished game

Ok. Still, a very cool style, amazing va, etc.

Yeah, the q is only for trackpad support. Middle mouse button also works

Its not your browser, it has to do with the weight system. When in doubt, press E

Yeah, since I didn't spend a lot of time on software architecture, there is a lot of jankiness to the weight system.

Very cool! Please add trackpad support though!

wack. Oh well. I am not sure. Right click right? I am not sure. Try clearing browser cookies (The goal is to clear PlayerPrefs). 

(1 edit)

A simple concept with a lot of polish and unique mechanics sprinkled in, with a lovely basic story.

Please put Point no filter on your pixel textures.

Platforming is restricting and floaty, Enemy AI is wack. Otherwise a cool mechanic, Some touch ups need to be made but otherwise a solid game.

1. Very nice polish.

2. The enemy AI is great

3. Interesting mechanics, instead of the usual vampire survivor clone upgrades

Maybe not the most creative, but definetly enjoyable and masterfully exected.

Kinda fun. 3d snake as a concept is interesting. Just improve UI. Slap a framing transposer on. You're golden

I want to say, incredible polish. Although the characters felt a little slow. The puzzles were fun and engaging. The mechanic is done really well. Honestly, is basically release-ready (for a short and simple browser game!).