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This is difficult without more of a learning curve, way too much to work out on the 2nd level. Can't help but notice how similar the character is to a certain game involving magnets ;) Does need work, the clicking doesn't always work (or the doubling up of functionality makes it unforgiving if you don't do the right type of action at the right time), and I would say you need to chunk up the platforms and more clearly show why one side of the platforms kill you. I also don't see where the theme fits in, but obviously I didn't get far into it.

you place platforms to get the bot up to the door; you're BUILDING for the bot to SCALE up to his goal

Thank you!!

And yeah, sorry for the steep learning curve. Fun fact: We were so short on time since I was trying to fix a game-breaking bug 30min before deadline, that we basically had just 15min left to create some levels and upload it haha.

The bot movement changed a lot in the development process to make it more fun (initially, he would automatically jump to higher platforms which lead to boring levels, so we had to redo them on short notice)  :^)
Thanks for playing!