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A jam submission

Hoppin' BotView game page

Submitted by Leeviat, Prince's Games, DixonHillBeats, Rezzentell — 1 hour, 12 minutes before the deadline
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Hoppin' Bot's itch.io page

Results

CriteriaRankScore*Raw Score
Style#27963.1333.133
Creativity#32153.0673.067
Overall#36242.8442.844
Enjoyment#46812.3332.333

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Build platforms to scale up

Development Time

96 hours

(Optional) Please credit all assets you've used
Sound Design and Music by @dixonhillbeats

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Comments

Submitted

Look mom, I'm an engineer!

Anyways very cool concept and art

Submitted

Love this concept a lot. Nice art too. The only thing that needs a lot more polish is the control, feels a bit buggy.

Submitted

haha cute idea, nice artwork

Submitted

Concept is just a bomb drawing is cool, but its complexity kills me, it would also be convenient if I could remove objects with the right mouse button

Developer (2 edits)

Thank you so much!
You're right, the complexity bordered on feature creep haha. For now, you can only delete placed tiles by selecting them and pressing [Delete] on your keyboard. I'll make sure we make these inputs more obvious and convenient in the next after-jam version! Noted the right mouse button to delete down~ :>

Contrary to other comments I have read on this submission, I believe the game is not difficult. Howver, in my personal experience I encountered many game breaking bugs which forced me to restart the game in its entirety. This was unfortunate, yet I did give many chances to ensure I could see as much as possible before giving up on replaying the first levels on repeat to reach my previous point of progression. 

From what I could ascertain, there is no way to deselect blocks once held (perhaps this was bugged). There were times where nothing could be placed and a reset was necessary. I also struggled with moving the camera if a block was selected. I think this issue stems partly from the fact that the controls are extremely limited and partly from the settings/controls menu being inaccessible.

My biggest issue with this game is how the disconnected title screen/menu covers both sides of the screen, at many times, hindering player ability to access vital information due to lack of vision. Perhaps, a solution for this issue would be to make the title screen completely disappear, and alow players to retrieve the menu from its minimised position. Not only does the menu interfere with visibility of the game, it's actually designed in a way that interferes with the gameplay by providing a "play" button that would reset the game and clashes with the existence of the "done" button in the bottom right corner. Consider how 'front-and-centre' the (essentially) useless "play" button is compared to the far more vital "done" button.

Developer (2 edits)

Thank you so much for the feedback! It's really appreciated!

Yep, the doors are not scaling correctly with the resolution currently - unfortunately I only found this when testing with a non-default site resolution and in full screen mode after the jam ended :(. Will fix it in the after game jam version!  Will also make sure to include the controls in the Description ASAP. You can actually hit "[Escape] to cancel the building mode and [Delete] for deleting placed tiles, but it just shows that this is not obvious at all. Thank you!!!

Submitted

Really cool concept i think is a really hard game haha but i have really fun playing it, amazing work on the UI design and Art owo

This is difficult without more of a learning curve, way too much to work out on the 2nd level. Can't help but notice how similar the character is to a certain game involving magnets ;) Does need work, the clicking doesn't always work (or the doubling up of functionality makes it unforgiving if you don't do the right type of action at the right time), and I would say you need to chunk up the platforms and more clearly show why one side of the platforms kill you. I also don't see where the theme fits in, but obviously I didn't get far into it.

Developer

you place platforms to get the bot up to the door; you're BUILDING for the bot to SCALE up to his goal

Developer

Thank you!!

And yeah, sorry for the steep learning curve. Fun fact: We were so short on time since I was trying to fix a game-breaking bug 30min before deadline, that we basically had just 15min left to create some levels and upload it haha.

The bot movement changed a lot in the development process to make it more fun (initially, he would automatically jump to higher platforms which lead to boring levels, so we had to redo them on short notice)  :^)
Thanks for playing!