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(+1)

I made it all the way to the last size, but it was bit dicey. I figured out I could kind of fly around in a circle and avoid most of the damage, but that wasn’t as fun as trying to dodge and weave in between all the enemies and bullets. I like how this fits in with the theme.

Thank you very much for playing!  I agree, I think as an action item, I need to find a way to incentivize the player to get into the thick of it!  I had considered adding a timer that constantly ticks downward, and having enemies drop powerups to increase the timer slightly!