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Zed

52
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2
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A member registered Jun 10, 2020 · View creator page →

Creator of

Recent community posts

I see, yeah you're right on the gameplay loop changing a bit if I do that 🤔.


The item ideas are really great, and I think you're right on calling them out, they'd be great additions to the game!


Shrinking AND growing, huh?  Hmm, if I add a story element with simple missions to fulfill, maybe I could add an element of collecting key items that can only be found at different scales and give the player the ability to change scale themselves, as well as incentive!! (Metroidvania-esque progression design)


You've given me the best feedback so far!  Thank you very much for helping out a lot, you're the best!

Love it!  Great minds truly do think alike, heh!  I really like how you handled powerups and additional attachments, I could learn a thing or two from you!

Oooh, good feedback!  I had originally thought of making it so that enemies could only spawn at their different spawn locations when the player wasn't in range, and adding a proper cooldown for enemy spawns too.  Maybe I could switch to proper waves rather than levels? 

And yeah, I agree on the items!  I was thinking I could add an arrow that tracks on the camera's viewport in the direction of currently spawned items!  I've got some great takeaways from this project.

Thank you very much!  I'm thinking I should increase the player's acceleration a bit to make for snappier direction changes, but still keeping the inertia effect.

Thank you very much for giving it a play!  Honestly, one of the biggest challenges with this idea was scaling.  I had to scale it up by powers of 3, and there is a limitation on how high I can take it due to Unity's physics engine getting a little weird at very high scales.  I think if I were to remake this, I'd probably take an approach of shrinking objects and increasing the scale of objects at the same time to avoid it!

Fun game!  I made it my goal to become [REDACTED].  Sadly, I didn't make it that far.  Perhaps next time I can become a true capitalist.

A fun take on classic RPG's.  Love it!  

Thank you very much!  I can't take credit for the assets though, that goes to the wonderful people in the description!  

I really like the artstyle and gameplay!  I also liked the story telling too!  Awesome game!

I had trouble with the first few levels until I started...thinking inside the box.  I'll see myself out.  Great game!

Very fun and very cute!  I love the character design and how chill it is!

This game is so cute and made me a bit nostalgic for when I used to play with my old train set as a kid.  This is really fun, well done!

This is an amazing game all around!  Everything's so well polished and complete!  You guys knocked it out of the park!

Very fun!  I like the art style and usage of the theme!  I do wish I could move a tiny bit faster, but otherwise, I had a lot of fun!

Thank you very much for playing!

Thank you very much for playing!  Glad you enjoyed it!

This game is so dang adorable!  The cute little cat noises melted my heart a bit, and the puzzles were great!  Outstanding game!

This is a really cool concept!  I'm not great at building scales and rhythms, but I think people who are will find this game is really neat!  Awesome job!

So you're saying I should go multiversal?  I could do that!  Thank you for playing!

Thank you very much for your comment!  I'll have to see what I can do about balancing it in the future!

Fantastic game, I loved it!  I loved the humor in the requests for the poster.

It was very fun to play!  I like the concept of aliens finding and hoarding fruit lol.  

This concept is so cool!!!  I'm really curious how you guys managed to make the window scaling mechanic!  10/10!

I had fun playing this game!  Very cute sprite work and concept. 

I had a blast playing this game and was laughing a lot.  The humor's incredibly mundane, and it's incredibly funny because of that.  Well done!

Love the art style and concept!  Fun game!

Really fun!  It kinda reminds me a little of Pikmin.  

This game is amazing all around!  The puzzles are fun, and I love how intuitive it feels to play with being able to change the cube in mid air!

This game is really fun!  I love the wizard's power to shrink objects!  Also totally agree with Mista Mangoes, the death sound effect is 10/10.  The physics gets a tiny bit weird, but I think it's fine honestly.  

I do wish that other things like the lasers had something to denote they could be pushed though, it took me a bit to realize I could push them.

Really fun game!  I'm a sucker for shoot-em-ups!  

Really fun game!  I like your approach to the them of scale.  I'm a sucker for puzzles and this one was fun to try and figure out as I progressed.

Thank you very much for playing!  

Thank you very much for playing!  I agree, I think as an action item, I need to find a way to incentivize the player to get into the thick of it!  I had considered adding a timer that constantly ticks downward, and having enemies drop powerups to increase the timer slightly!

Great game!  I really like the concept of it!

I really like this concept a lot!  I'm a sucker for turn based combat.  If you were up to continue this project, I'd love the ability to edit the deck a bit easier!

Your game's really fun!  I could totally see myself spending hours trying to get a big high score!  Currently at around 1000 right now.

I really like this game concept!  I did find the timing of some the dropping items to be a tad fast, but otherwise, I got a lot of enjoyment out of it!  

I had a lot of fun playing your game!  Great minds definitely think alike, haha!  I like the feature of having different guns you can collect as the game progresses and the slow down mechanic!

Thank you very much!

Great job!  I really like the concept done here and could totally see this as a fun game to pass time!