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(+1)

Nice execution of your idea. I enjoy the multiple ways you can take in a level. Maybe reward the player for not using all available size changes so people maybe are tempted to take harder routes.

Though sometimes it feels a bit fiddly and frustrating when there is not much space and the charakter is stuck on a corner.

(+1)

Thank you for the feedback, I'll do something about the reward system, and also thanks for playing the game as well!