Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Mischichka

104
Posts
3
Followers
A member registered Jun 04, 2023 · View creator page →

Creator of

Recent community posts

Interesting concept. I got really confused with the scaling mechanic though. I'm not sure if I am a fan of scaling objects by zooming in/out and not sure if I did that correctly, but it didn't shrink the houses all the time for me.  When there are strict and specific house sizes/types the list which animal lives where shouldn't be hidden in the tutorial, but visible all the time.

Nonetheless it's a charming and relaxing game :)

Interesting take on the theme! :D Mario Ware style mini games are always fun. 

Though sometimes it doesn't feel responsive, especially when the game doesn't end by itself when you got it correctly. Also you should not have to bring any outside knowledge into these games like the binary/decimal game. Couldn't figure out what to do there. The games should be self-explanatory and I think it shouldn't end after one wrong answer. At least in the 2 minutes mode I think it would be more interesting, if you get points or it counts how many games you were able to get right within that time limit.

Nonetheless a great game that is fun! :)

Neat short game. It reminds me a bit of "Gridroad". I enjoyed your game quite a bit, good job! :)

Got 2400points as a final score. Not sure if that's good or bad

Thank you! :)

Yeah, I can see how the fist pushing you around feels similiar to ice levels. Thank you for playing and giving you feedback! :)

We're glad you enjoyed our game. Thank you for playing and leaving a comment :)

Thank you :)

Thanks for leaving a comment! :)

Thank you for playing and leaving a comment! :)

This game is quite hard. Even the small slimes unexpectedly survive quite some fireballs. Unfortunately it seems you couldn't finish/polish the game as much as you liked and it shows. It's a creative and interesting effort nonetheless. Would love to see what the finished game would look and play like :)

Great work on that tower defense game! I enjoyed it quite a bit :D

I can see where the inspiration from Ultimate Chicken Horse came from :D It's a neat platformer. Great effort for a jam project! I somehow got stuck in the tutorial, because I wasn't able to move anymore and had to restart the game though

Great work on those physics, but this game isn't fore me :'D I can't make in on top a third platform

It's counter intuitive to let yourself be eaten first, but it's a nice journey. Not too much of a challenge, but I can see how with some beautiful graphics this could become a whole experience! Great job for a game jam game! :)

I can proudly say I saved Inflato Island! A great short experience, but also quite challenging. It took me a while to beat the first level. 

A few things that came to my mind: I would appreciate a few checkpoints, especially when learning the game in the first level so I don't have to start from the beginning all the time. Also sometimes the hitboxes feel a little unforgiving when it comes to coming close to spikes. And I once encountered 3 enemies in a row, jumped over the first and deflated and killed the second one, but died anyway, because I hit the first one on top - I think. Not sure if that is intended, but it somehow didn't feel right in the moment. When it comes to the deflation mechanic, I don't know how it should behave, because when I deflate and don't press a direction key, I sometimes have forward momentum and sometimes I don't. When I do that momentum alone isn't enough to kill enemies or hurt the boss and I additionally have to press a forward button, which is the intended way I would guess. It feels weird if I can deflate through an enemy without anything happen to it.

You made great game with a really creative way to implement the scaling mechanic into a platformer :D I really had some fun trying to beat the boss. The deflating mechanic is very funny and fun to use

An interesting concept I didn't see anywhere else. Spend some time trying to find the best combo. I'm not sure if the balancing is right though since you can get rid of everything with just one bomb. But I acutally avoided one enemy bomb once by spawning something next to it so it exploded mid-air :D

All in all a very nice experience. Good job!

After drawing a pixelated hand for our game, I appreciate another nicely animated hand as the main character. Top gnome flinging experience! Would recommend.

Good job on your game! :D

Neat little racing game! :D I always enjoy such top down racing games. The upgrades give them a nice veriety. It's actually really challenging to drive well - I only won the first race. It could use some indicators when and what turns are coming up, especially for driving a map for the first time. Also I'm not sure, if the drifting is any useful as it seems to only make the turns wider. But other than that this is a solid and polished game. I'm especially impressed with how well the enemy AI adapts to all the bumps and shrinking rays I attack it with.

Good job! :)

(1 edit)

Great puzzle game! It's a unique concept I haven't encountered in any other game and I liked it a lot. Would love to see more of it :)

I ran into a bug twice in two different levels where I didn't get to all the endings and still won though

(1 edit)

That appears to be bad luck then, since there is only a 10% chance for the time drops to appear and 90% health.

We figured the controls/fist physics behavior might need some time to get used to for some people more than others. We spend quite some time in the beginning to make it feel right, especially the big hits, so we're glad it's enjoyable to play! :)

We definitely think about elaborating the game and maybe release it in some form. Thank you for your feedback! :)

Oh, you're right, our game would also fit in these other themes as well. Thank you for your feedback! :)

Yes, we are also curious what highscores people can get! :D

Thank you for your comment!

Thanks for leaving a comment and your feedback! :)

(1 edit)

Thank you for your feedback :)

Health pick-ups are implemented though! Even some time bonus can be dropped by enemies. The shielded enemies even have a 100% chance to drop either a health or time for you. Maybe you were just unlucky

That was a nice adventure. I won and especially enjoyed the slimes animations. :)

Good job, especially for your first game jam! :) I quite enjoyed your little puzzles, they made me smile

Nice game, but it isn't understandable that you have to leave the screen at first. It needs some indicators where you can leave the screen. And it can become frustrating at times when you fail and have to wait until the spartan has run a circle. Maybe a time warp or an option to turn the spartan around would have helped with that. But other than that it is a great game I enjoyed quite a bit :) Also the graphics remind me of old DOS-games, which is a plus!

Now this is a game about scales! It says I'm an average estimator. I guess that's right.

I like the drawings. Very enjoyable short game! :)

Nice game! Throwing dice and hoping for optimal results always are great. The narration is really fantastic, though I couldn't follow the story as I find it hard to keep track when there are no subtitles (but you already mentioned in your description that you are aware of that problem). I'm not entirely sure what ending I got, but it was enjoyable anyway :)

Interesting concept and I enjoy the physics based movement. I only tried it playing with a mouse and couldn't make it up the second hill. A little tutorial and/or an easier beginning could help with that. Sometimes it can get a little frustrating when the pole/umbrella won't move to where I aim, because there isn't enough space for it. That makes moving quite a bit harder, slower and less intuitive. Not sure if it works differently with a controller. Nonetheless a neat game that I would love to see more elaborated! :)

Also I think the style is quite charming

The level design wasn't too challenging, but it's a nice proof of concept for an interesting puzzle platformer! A little hint for when the door opens would be nice and sometimes the surroundings are too dark when you have to make big jumps as a big person. Overall a very enjoyable experience I would love to see more flashed out! Also it looks really fantastic, love that pixel art!

Also doors are climbable!

Neat little action game! :) Is there a reason why I have to press the space bar in order to pick up the pastries but I don't for other pickups? Also I'm not sure why I fill the addiction meter, but I certainly fought off some mean colleagues!

Thanks for leaving a commend. We're happy you enjoyed it! :)

You're still in first place, nice run!

(1 edit)

Thanks for leaving a comment and giving feedback! :)

We hoped the game would challenge players to keep trying. If you survive long enough, you will end up being swarmed. Every 30 seconds you survive the enemy spawn cooldown gets lower. After surviving for 4minutes an enemy will spawn every 2seconds ;)

We're glad you enjoyed our game :) Thank you for taking time to leave a comment

Thank you for your feedback! The double fists were actually planned among other upgrades. A chain is also a great suggestion. :D Unfortunately we didn't have enough time and prioritised a polished experience over more content.

Glad you enjoyed it! We certainly had as much fun creating the game :)

Thanks for your feedback

Got some "Papers Please" vibes. Good job on this fun little game :)