Well I'm biased cause I love lil' guys. Anyways, fun and cute game! The puzzles were all fun and intuitive, with some taking a couple tries to figure 'em out. I think the game strikes a good balance of not coddling the player too much, but also giving the right amount of guidance. That's hard to strike, so good job! Lil' guys are also so them.
Some feedback:
- I think a display or button to remind the player of controls would be super helpful. Something like grow is a mechanic that has it's key given early on, but isn't really used till later, and by then, I kinda forgot what the key was. I had to restart once just cause there were a lot of mechanics introduced at first and I couldn't remember the key bindings.
- Not much else, cute little game!