Play lil guy
Little Fellas's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #789 | 3.636 | 3.636 |
Style | #1113 | 3.818 | 3.818 |
Overall | #1249 | 3.576 | 3.576 |
Creativity | #2532 | 3.273 | 3.273 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main mechanic is growing and shrinking yourself, friends, and foes
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits (only Pixabay audio assets)
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Comments
Awesome stuff, really enjoyed the puzzles. Although, the text and the characters could be a bit larger in size.
This lil guys are cute
That's such a cool idea! Probably my favorite puzzle game I've played so far in the jam. For some reason it's very small on my screen and resize the page doesn't fix the issue. But the game itself is great :)
I really liked these puzzles! Very creative concept and fun, while being somewhat tricky. (I didn't have to skip any, proving that I do in fact smell great). I think it would've been fun to have some extra hard puzzles at the end, as I can imagine this set of concepts leads to some pretty complicated stuff. Fantastic job, and good luck on future development!
Always great to see another fellow Godoters!
Great game, with a nice steady difficulty curve, congrats!
Love how cute these lil guys are!
A very cool lil guy with a lot of cool lil guys. The puzzles were tricky but not frustrating, and the idea of feeding your friends to grow and shrink them was interesting. The music stopped after a couple of levels but otherwise a really fun atmosphere.
Cool concept! I enjoyed my playthrough. Some thinking to do, it was nice ;)
Really love the atmosphere and the lil' guys, I enjoyed my playthough!
Thank you!
Well I'm biased cause I love lil' guys. Anyways, fun and cute game! The puzzles were all fun and intuitive, with some taking a couple tries to figure 'em out. I think the game strikes a good balance of not coddling the player too much, but also giving the right amount of guidance. That's hard to strike, so good job! Lil' guys are also so them.
Some feedback:
- I think a display or button to remind the player of controls would be super helpful. Something like grow is a mechanic that has it's key given early on, but isn't really used till later, and by then, I kinda forgot what the key was. I had to restart once just cause there were a lot of mechanics introduced at first and I couldn't remember the key bindings.
- Not much else, cute little game!
Really good point about the controls, I'll add those to the description :)
i want to be little guy. cool game, bit wonky on the scale mechanics but besides that, really cool!