The whole team might have been a *bit* too ambitious, but I'm super hyped it all worked out in the end. It was definitely a mad scramble to finish, especially the art (we only got the art for the burners done with 2 hours left on the clock), but I think it shows in the game. Between the sprite-sheet for the mouse, all of the different ingredient combinations, the level, etc, it was a ton of stuff, and Gamarayz really pulled through.