Really phenomenal art and music. Loved how all the instruments had their own melodies and riffs. Gameplay was simple, but enough to be enjoyable. Very polished, outside of that unfortunate bug at the end.
Samantha Davis
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I love the sound design and music, as well as the general concept. The art is fantastic as well. A piece of advice though: precision platforming in an isometric view is hard, especially when you don't have the ability to stop moving and have limited air control. The blob shadow under the ball is helpful though! I'd have made it a bit easier or added more affordances to the player. Overall though, fun game!
It took me a few seconds to figure out how exactly the game works, but when it clicked, I had a blast. I could absolutely see an entire game being built from this premise. Deck-building Tetris is just *so* smart it makes me mad I didn't think of it first. Seriously, this is brilliant stuff, you should be proud.
I thought it was neat how the music changed depending on which character you were. Loved the concept of switching between a large character and small character, where the small character gathered crafting ingredients for the large one to put together (our game had a remarkably similar premise!) Overall, good stuff, I liked the theme of you crafting weapons
I like the overall concept, but I had a few issues with some things. I think the rate of progression is too slow, there could've been better tutorialization, and I'm not sure why some routes say "No available trades" on them. I really liked spready my little empire, and how there were different zones I had to avoid and strategize around.
Loved the music and background art. Unfortunately, because the game isn't fullscreen and doesn't capture your mouse, there was some jankiness where my cursor was offset, and I couldn't click near the edges of the game. Loved the CRPG vibes, and the different events that would come up were *great*. The game had a ton of character to it. Good stuff!
The core gameplay of throwing the knife to teleport was super sick and creative. I liked the time element, hopping around to increase the countdown. The only downside I'd say would be the level design, it was a bit confusing at times. Overall though, I loved how creative it was, I haven't played many other games like it in the jam!
Took me two tries to get the hang of it, but once I did, it was fun! Quite tough with how you character carries inertia, but that was part of the challenge. I liked how the arena kept getting bigger and bigger. I kind of wish the camera was a bit more zoomed out, but maybe that's just part of the challenge. Good work!
Interesting little puzzle game. I like how it twists the theme of the jam in an interesting way. I really struggled to get past stage 2, and stage 3 is maybe too tough for me. Probably just a skill issue though :D There's also a couple minor UX issues, but they're small in the grand scheme of things imo. Overall, cute concept
The slime is produced whenever you mess up or make something we don't have a sprite for. That can happen if you try to grind something twice, for example. Originally, it was intended for you to be able to both grind and chop ingredients at the same time (hence the different keybinds), but that had to be cut for time. Thanks for checking it out :3