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Samantha Davis

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A member registered Dec 14, 2022 · View creator page →

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Really phenomenal art and music. Loved how all the instruments had their own melodies and riffs. Gameplay was simple, but enough to be enjoyable. Very polished, outside of that unfortunate bug at the end.

Heya! I did both the game design and the music myself, glad you liked at least one of them :D We ran out of time to do QOL and polish (given that we basically had to make two games in one). Thanks for playing

Controls leave a *bit* to be desired, and the tutorial was a lot to take in, but the visuals/concept is just so great. A very nifty little arcade game, reminded me of Crazy Taxi. Good stuff!

Very cute little puzzle game. The theme of scaling did feel a *little* tacked on, as if it was originally a different game that had the theme added onto it, but still had a good time with it. I wish there was a more in-depth tutorial, or the controls were on-screen though.

Platforming was a bit tough/tedious, but I really liked the general theme and level design. The visuals were also fantastic too! Glad I played it :)

This was fantastic! Loved how it had the puppet show art style to it. I thought progression was super slick. The core gameplay was simple, but not bad. The style carried it though, really fabulous stuff.

Very pretty art, thought it was very well designed! Loved how you did the tutorials, and the funny text for if you resized the purple robot. Wish there was more!

I'm not sure what game you're thinking of. The basis of the idea was playing as two different characters of different sizes, working together. I think that the larger character (Al the Alchemist) being in first person made that not super obvious though.

Was tough to play, but I loved the art and general concept of it. Very creative idea, unique twist on the jam theme!

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I love the sound design and music, as well as the general concept. The art is fantastic as well. A piece of advice though: precision platforming in an isometric view is hard, especially when you don't have the ability to stop moving and have limited air control. The blob shadow under the ball is helpful though! I'd have made it a bit easier or added more affordances to the player. Overall though, fun game!

That was an absolute blast. Really well designed all around. Loved the level select. Level 4 felt like a big jump up in difficulty, but it was good. I wish the first three levels maybe were smidge faster, but other than that, this was really superb. Fantastic job.

It took me a few seconds to figure out how exactly the game works, but when it clicked, I had a blast. I could absolutely see an entire game being built from this premise. Deck-building Tetris is just *so* smart it makes me mad I didn't think of it first. Seriously, this is brilliant stuff, you should be proud.

I got stumped on the level with the windup robot, but I just gotta say I loved your little intro voice over. Solidarity in making unique music for our games this jam!

I thought it was neat how the music changed depending on which character you were. Loved the concept of switching between a large character and small character, where the small character gathered crafting ingredients for the large one to put together (our game had a remarkably similar premise!) Overall, good stuff, I liked the theme of you crafting weapons

I like the overall concept, but I had a few issues with some things. I think the rate of progression is too slow, there could've been better tutorialization, and I'm not sure why some routes say "No available trades" on them. I really liked spready my little empire, and how there were different zones I had to avoid and strategize around. 

Loved the music and background art. Unfortunately, because the game isn't fullscreen and doesn't capture your mouse, there was some jankiness where my cursor was offset, and I couldn't click near the edges of the game. Loved the CRPG vibes, and the different events that would come up were *great*. The game had a ton of character to it. Good stuff!

Going to echo what others have said here, was very confusing for me at first, and there isn't much feedback, but once I figured out what I'm doing it was pretty good! Love the concept and how you used the jam theme! Great art as well.

Loved how you did the low-poly art. The core movement wasn't super outstanding, but it was sufficiently fun to me. I liked how you added the various different plants. Good work!

Fun little builder! I think the rate of progression was a bit slow, but other than that you nailed the meat and potatoes imo. Loved the low poly style you went with it!

Simple game, fun though!  It felt a *bit* disconnected from the theme, in my opinion, but overall neat. Loved the CRT visual effect :D

*Very* difficult, a bit too much for my liking, but this was brilliant. Seriously incredible, it was oozing character and style. Phenomenal work all around. Such a clever idea, I'm mad I didn't think of it lol

Was pretty tough to win, but I had fun swimming around in the trash! Love the pun in the title by the way. The tutorial was a bit confusing, but once I was playing I understood it.

Effective little management game. Feels good to build up a giant tower over time (although I had to restart once because I ran out of resources). Simple, but fun! Great work, loved the take on the theme. Music was great!

The core gameplay of throwing the knife to teleport was super sick and creative. I liked the time element, hopping around to increase the countdown. The only downside I'd say would be the level design, it was a bit confusing at times. Overall though, I loved how creative it was, I haven't played many other games like it in the jam!

A simple but fun little climber. The addition of the wind changes made it a much more fun experience than without, smart :) I liked your take on the theme!

Simple but effective little platformer. The jump was a bit floaty for my tastes, but it's just personal preference. Good work for 48 hours!

Took me two tries to get the hang of it, but once I did, it was fun! Quite tough with how you character carries inertia, but that was part of the challenge. I liked how the arena kept getting bigger and bigger. I kind of wish the camera was a bit more zoomed out, but maybe that's just part of the challenge. Good work!

Interesting little puzzle game. I like how it twists the theme of the jam in an interesting way. I really struggled to get past stage 2, and stage 3 is maybe too tough for me. Probably just a skill issue though :D  There's also a couple minor UX issues, but they're small in the grand scheme of things imo. Overall, cute concept 

Fun little move and shoot game! I really liked how the progression options helped shape my strategy. The different enemy types also helped punch up the experience too. Good stuff!

Thanks for checking it out! We actually had some sprites for feedback for things like that or a poof of smoke whenever an ingredient changes, but we just unfortunately ran out of time to implement it :D

The slime is produced whenever you mess up or make something we don't have a sprite for. That can happen if you try to grind something twice, for example. Originally, it was intended for you to be able to both grind and chop ingredients at the same time (hence the different keybinds), but that had to be cut for time. Thanks for checking it out :3

There's 5 different recipes to complete, and then the game ends :) Thanks for playing!

Pretty simple game, but effective! Was worth playing for sure :)

Really clever little puzzle game. Controls were simple, but well executed. I'd definitely play a full version of this. It fit the theme in such a concise way. Visuals, like the rest, were simple but great. A+

Platforming was maybe a bit too tough for my liking, but the overall concept and charm helped me push through it. Overall, while being a fairly simple game, it was still enjoyable to play. Well done :)

Took me a minute to figure out exactly what I was supposed to do, but once I figured it out it was neat! Had to use my brain for sure. The art is just *adorable*!

Definitely glad the hint system exists, because I got a bit confused at times :3 Cute game though! I feel like the puzzling got more engaging as it went on and it 'clicked'.

Great controls and gamefeel, and the art was simple but clearly a lot of effort went into making it look good. The highlight for me was the *awesome* visuals for how the road seemingly curved upwards, like an inverse planet. Very cool!

The game is a bit tough right now, but other than that it's very cozy. Movement feels good, I liked bouncing on the dark clouds :D

Really solid puzzles, gameplay, and the overall execution was so solid. Pretty cozy little game. The one complaint I'd have is that growing the vines is a *bit* too slow, but other than that, really well done!