Hey! Thank you for the feedback :)
We aimed the game in a more “hardcore” direction to also reflect the idea of scale as a hardship to overcome and solitude as something to accept. Therefore, having no checkpoints was a conscious decision we made.
Altough we do understand it might get frustrating at some point, it’s something we want to balance out and test more after the Jam, dependening on player feedback (such as yours :)
Thanks for playing!