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NICK ADA

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A member registered Feb 20, 2023 · View creator page →

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Thanks for your feedback! :)

Thank you so much for the feedback and the idea for some kind of a mid-flight dynamic. We will definitely explore further! :)

Great, thanks for going into detail!

I certainly like this approach and it is indeed very cool that you can undo literally everything. Which also reminds me that I love how it is one continuous level/environment instead of more smaller separated ones.

I loved the atmosphere in this game! The background ambience/music really added to it. Playing as the drone with such an atmosphere made it kind of unsettling. There is a scary feeling as a human to imagine being a robot who is stuck in a "loop" of solving puzzles in such a cold, eerie environment, where the reward for solving is another puzzle but even harder.

The mechanic of using the insides of the boxes to solve the puzzles was interesting enough to keep me playing and keep my brain occupied. I liked that. Sorry that I will mention the atmosphere and worldbuilding again (but it's what I love the most about games...), I loved the mechanic also because it felt like I was basically shifting between different worlds and it gave a new perspective to both of them.  By changing perspectives like that, it made it even more immersive.

I would really like to see this expanded, maybe adding more environment art and background to support the world-building.

I also kind of liked the way you have to undo moves until you get back to where you made a mistake. I can see how that can be frustrating when you have to really go back, but I liked the idea that you are maybe a drone that simply has a linear memory and has to go back step by step, instead of reloading a specific point immediately.

Great work!

Haha, that's true.

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Wow, thank you for this extensive review!

Funnily enough, right before starting the work on the game, we watched Alien: Romulus in the cinema, haha. We wanted to get inspired by it, so you saying that feels great.

I'll pass the question about the assets to Robin (who worked on the Environment Art part, among other things), they'll let you know.

I am also glad you said that it could be part of a bigger release. We definitely plan on polishing it, and maybe even extending it into a slightly bigger, more elaborate, game/experience.

Thanks again for playing and spending time writing this review :)

Hey, potato guy from discord! :)

Thank you so much for playing, and I am glad you experienced the feelings we intended.

Thank you for the kind words! Means a lot :)

We will definitely add checkpoints later.

Thank you for the feedback! :)

Watched on stream and your words were insightful and we will take them into consideration for post-jam updates. Also thanks for the idea of making a playthrough video.

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Hey! Thank you so much!!! I just watched the VOD and you really looked like the target audience, haha.

We definitely should have made it at least a bit more forgiving. Also you mentioned that the physics when you launch from a moving ship should work differently, yes, they should, I really wanted to finish it (and it hit me even more when I saw you aiming correctly but failing due to the missing implementation), but we had no more time and didn't want to risk fucking up the build with more stuff, haha.

Your playthrough was really anxiety-inducing, I loved it! I am a bit sad that you didn't make it to the end, you were literally so close (and put so much time and effort, thank you for that.) All that was to be done was to launch yourself into the BIG fans (leap into the unknown of sorts) right after the last "puzzle", when you were holding onto that railing and were confused where to go next. They will push you into the last section. But that's on us, we should've signal it better.

 (PS: There is a short cinematic at the end as a reward, in case you want to give it another try, wink wink, shame we made it too hard, or frustrating, so not many people get to see it)

Thanks for the feedback :) 

Checkpoints are the number one issue that players generally had.  We plan on fixing that in the post-jam updates!

Thank you for the feedback! :) Noted.

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Thank you very much for playing and for the kind review!

I always get happy when someone points out the sound design. Really tried to make it as immersive as possible :)

I’ve heard your game is also great from my teammate (+ i was looking over the shoulder while they were playing, haha) will definitely check it out myself as well.

Thank you! We appreciate the kind words :)

We are now pretty certain we will add checkpoints after the game jam, a lot of people gave similar feedback. 

Thanks for this great review! :)

It would probably be best to add at least one check point in the middle of the level to keep the player playing (the level itself is not that long, but the player has no way of knowing that) Thanks for pointing that out. We will definitely polish it more and maybe expand on it if we decide to continue working on it after the game jam ends.

Also thanks for the recommendation, will check it out.

I enjoyed this a lot. Great concept. Would love to see more.

Great atmosphere. I specifically loved the intro sequence. The character movement could be a bit more responsive, but that is something that takes a lot of time. All in all, great job.

Classic style. Really love the cigarette UI as sliders in the settings, haha. I would add some type of button change on hover in the main menu, so it is clear that the game is not stuck. Lots of reading, but i like reading, especially elaborate plots, even if a bit genre-stuck, so... Great job!


I like the style and the music was a nice touch. It took some time to get used to the controls but after that it started being fun and engaging. Imo, the game should start a bit easier and build up the challenge slowly over time. Great Job!

I like the style and the music was a nice touch. It took some time to get used to the controls but after that it started being fun and engaging. Imo, the game should start a bit easier and build up the challenge slowly over time. Great Job!

Thanks for the kind review and for giving our entry a try! 

Haha, we definitely would love to take the setting and ideas behind it and make something a more elaborate and complete experience :) We love this aspect of science fiction and what it has to offer in terms of understanding humanity, both physically and mentally as you pointed out!

Hey! Great game with a certain vibe to it. I love the music and atmosphere in general, quite magical.

Funny story... I got into the Basement Dweller level by rabbit and really loved it. But then got stuck and couldn't figure it out. In the end I restarted and went to visit the level again only to find out there's also the NOT YET FINISHED text under it, haha. I hope that was the reason I could not complete it, not my brain.

Anyways, really fun concept, at first I felt that the moving to and from objects is kind of frustrating or too much, but soon i grew to appreciate the way it was. Made it just a bit harder to conceptualize (which is a good thing in a puzzle game, simply made me think harder even regarding movement itself.)

I will for sure come back to this game if you plan to continue working on it :)

Woah, thank you! Your reaction makes all the effort we put info it worth it :)

Thank you so much! :)

I am glad you had fun and that it gave you the feeling we intended.

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Gameplay is really responsive and fun.  Sometimes the game lagged a bit. Also i felt like the mouse scroll is way too slow, so it kind of broke the immersion. Not always tho. Really great job! I think I will come back to this game for sure. Also loved the "random" events that added a nice dynamic.

Wow, interesting concept. Confused, but I weirdly love it.

Wow, interesting concept. Confused, but I weirdly love it.

Really dig (haha) the art style, nice and gory. The music was also great.

Hey!

It took a few seconds to get used to the controls, but that was only because they are really fun and challenging. I really enjoyed the game. Getting over stuff was a bit too challenging tho. Otherwise great job! :)

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Hey! Thank you for the feedback :)

We aimed the game in a more “hardcore” direction to also reflect the idea of scale as a hardship to overcome and solitude as something to accept. Therefore, having no checkpoints was a conscious decision we made.

Altough we do understand it might get frustrating at some point, it’s something we want to balance out and test more after the Jam, dependening on player feedback (such as yours :)

Thanks for playing!

BUG REPORT: 

It’s rare but if you experience that the radio static (which turns on when the dispatcher talks to you) does not stop when you skip the intro cutscene you have to quit to desktop and restart the game to resolve the issue.

Sorry and thank you for playing!

Thank you for your rating and the kind words! We are definitely planning on changing the controls or introducing custom keybindigs later, because we want to lower the frustration as much as possible, thanks for the feedback also :)

The cat sprite is cute! 

There's at least 3 cats, for sure! Interesting idea for a game.

Simple but captivating visuals, i like it.

Indeed a cat jumping on top of things! 

Thanks! We're glad you enjoyed the atmosphere, and that we managed to make it coherent and enjoyable, haha. Also thanks for pointing out the  texts, means a lot.

Thank you! 

Understandable, are you planning on working on it after the game jam? 

Cute and fun game. I like the sound design. The only thing I would critique is that the controls were a bit clunky at times, other than that really good job and a polished looking game!