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I mean... it is ok. I don't think there is anything new here. I don't think making the player grow when getting hit is a good idea, because it makes it even easier to get hit. So once there is too many bullets for you to block, you get hit once, you start growing and from there it's pretty much over

(+1)

It was actually the point that getting hit is supposed to make it harder, kind of a positive feedback loop situation. But thanks for the critique!

If it did slowly shrink when not being hit this game would work!

With that it could even start slightly larger.


Leaky bucket implementation.

That was a intresting idea! Will try it :)