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Regorius

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A member registered Jul 30, 2018 · View creator page →

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Dialogues (mostly on when I did something wrong) were less irritating this time, guess I know the game better and thus avoids them. But they should never be multi page (I am running at default size in browser)

Great puzzles

Solid but repeating dialogues, requiring clicking through, got in the way of my enjoyment.

Bug: got stuck at north east tower, passing by as mid size, got to close to town, shrunk, could not resize nor move (web version)

Delivered in time and works! A good start.
Same game using a fish (with scales) and fishing nets would have fit the theme better.

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This puzzle game has potential!

Build something that solves the level, advance, repeat.

With seed 0 (just start) breaking bugs:

  • transformers directly against an generator wall
  • generators spawn out through its own wall (including via a different generator)
  • limited number of walls?

If it did slowly shrink when not being hit this game would work!

With that it could even start slightly larger.


Leaky bucket implementation.

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Game is beatable!
Be active during lizard waves:  place,  move, and fight (killing a lizard allows you to pick up silver, use it to build)!
It is often better to wait with actions until after the earthquake - if done in time.

This game really needs a video tutorial. What can I do in the first room, shrink black blobs - and then?
Can areas with images shown on this page be reached? (Or is this concept art?)

Surprisingly fun!

Interesting idea especially the dynamic music, would really like to control using joystick.

Not my game, my sons!

What is spreading more than 

The First Dandelion?

https://nitramiuz.itch.io/the-first-dandelion

Dandelions are beautiful!

From the beginning the choices are often forced - only one choice.
Could be solved by having an always available movement choice.
(That would also remove initial confusion on how movement works)

Music was a great fit, but gets repetitive.

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At first this worked perfectly for me.
Updated ActiveX and C++ runtime to get another game working - that game worked without reboot.
Revisited this later - controls did not work.

Rebooted - now it works again!

So, if control does not work - reboot...

The best reversed tower defence in this jam? (at least of those I played)

Same here, you can overlap the trap tiles - a bug or a feature?


I really like the way the score is presented :)

Couldn't get Left Mouse Button to do anything - middle and right worked according to description

That download is scary...

Found my requirements directly from Microsoft

DirectX https://www.microsoft.com/en-us/download/details.aspx?id=35

Visual C++ https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=ms...

That is one scary download to install...

Found my missing requirements directly from Microsoft

DirectX https://www.microsoft.com/en-us/download/details.aspx?id=35

C++ runtime (X86) https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=ms...

Playing web version on Chrome and get no audio...

I get it - player recreate city, you are one of many sims (but I do not think I met any)

Cool idea, but I could not get the web version to work.
Gliding around in an empty house with no interactions (that I could find/understand)
No one to terrify (that I noticed)
No one to chase me Gostbuster style... (either)

Didn't expect Minesweeper in this jam!

The top bar information is IMHO difficult to understand, I have still not got the meaning of the faces!

Great! Will play again.

Cute presentation

The challenge! Guess I am too old...

Simple ideas are often the best!

Not fun when enemies spawned around you.

Crashed (Unity?) first fight after buying in shop :(

Took it one step furter! See devlog

Great suggestions!

Like the art direction (but there are too many of dice/these games)

Once you got that there were walls you could not shoot through this was a really joyful experience!

It even got some strategic elements, nice!

Yea, mouse scrolling did not match one par roll step on my mouse - more like 2½...

Warning for mouse arm...
Top points in presentation, very slick!

Really like the slight jump the dice does when rolling. Very stylish, changing die faces was a nice touch.

More games should have user controlled zoom!