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Good concept, and nice to see a game using bevy :). Notes:

  • My solutions to all the puzzles was just to ignore proxies and have equally powerful servers. I’m not sure what I would do to encourage proxies, because I’m not a network engineer, but something should be done for the sake of the puzzle.
  • Multi-click by default is not great, I think you should only select more units on shift+click. I accidentally wiped my upgrades a couple times due to this.

I think this game would be good with something like an endless mode and currency for buying more servers, etc. Good Job!