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A jam submission

Indie Games Website SimulatorView game page

What if the year was 2013 and you're responsible for scaling a brand new online indie games marketplace?
Submitted by vblr — 7 hours, 4 minutes before the deadline
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Indie Games Website Simulator's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#8453.8403.840
Overall#14083.5203.520
Style#16003.6003.600
Enjoyment#21623.1203.120

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You're scaling network infrastructure to handle the visitor load for a website

Development Time

96 hours

(Optional) Please credit all assets you've used
Everything been created by me

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Comments

(1 edit)

This is a really cool game! I loved the concept as I did network research in University. Super cool to create a game out of computer networking. I would love to see this game expanded upon! 

Submitted

It took me a while to get the idea of the game, guess it's because I'm not familiar with the server distribution rules (?). But after I know how to arrange it after a few trials I managed to enjoy the game a lot :) And yes I agree that 2013 is one of the best years hahaha

Submitted

It's missing a tutorial, i had to handle requests but pressing every key or clicking everywhere seemed to do nothing ? I liked the visual tho. I would like to play again if you can give me the controls ahah

Submitted

Pretty cool theme, love the meta humor, and it could make for a very neat strategy game that's also kinda a lesson on web infrastructure. Main issue is that it's super slow, especially the third level, and the sound design becomes incredibly overwhelming, like an ear-piercing buzzing in the ear. Still fun to strategize, and there's tons of room to expand on further technical details.

(by the way I beat the third level by using two proxies, both connected to all three servers, those proxies having seven queue and three power, and the servers having three queue and the rest of the power, I scraped by with like 74% lol)

Submitted

I love it! This is a really nice take on the web server theme, and I really like the sounds and visuals! It's nice that there's the time in between runs where you can really think about your infrastructure. The game mechanics were mostly pretty clear, but it took me a while to understand that the requests were coming from the top of the screen and not just going to the most likely endpoint. Beat all the levels, and loved every second of it!

Submitted

A fun idea! I liked your take on this idea of this meaning of scale, it was fun! I struggled to understand why requests bounced sometimes when the queue was seemingly empty, but I still had fun while playing it, congratulation for making this :D

Submitted

Simple but nice graphics that does the job very well. I liked the game but I was a bit confused. I made it to level 3 but I just never understood how to get the Proxy to work.

Submitted

I LOVE THE CONCEPT but it's hard to catch the mechanics

Submitted

Hahaha, I absolutely suck at your game, but I enjoyed it a lot! Definitely my kind of game once I figured out the mechanics. The one thing I'd change is how many times the sfx trigger. They started stacking and got super loud, reinforcing just how bad I was at the game. Almost like a built in sensory punishment for my ears for being a bad network engineer, but I'd prefer it didn't lol.



Overall, 5/5 would suck again!

Submitted

I like the game, but the mechanics don’t really incentivise using proxy servers. it is always better to use as many servers as possible and equally distribute resources across them than it is to use proxies or think about the mechanics of the game. The concept is amazing, but the execution leads to it not being fun. (I did beat the GMTK Game Jam level)

Submitted

Love the looks!

I don't understand the point of proxies either. Since they take the same time as a server to forward the request, they're not much use are they? Maybe they should be something like 10x faster than a server when they forward a request?


Bevy Rules!

Submitted

Super cool art & typography! Though as a non-developer, I would really love some detailed tutorial to enjoy this game properly.

Submitted (1 edit)

didn't really understand how to use the proxies, some more explanation would have been good. I do like the concept it's just a shame I didn't  get to play that much since I can't progress.

Submitted

cool concept, need a way to quickly restart tho, since experimenting later on get's pretty tedious haha
I also am not realy sure why the realys drop requests randomly, but that might just be a me problem 

Submitted

Cool concept, a little hard to learn. Good job.

Submitted

Interesting little puzzle game. I like how it twists the theme of the jam in an interesting way. I really struggled to get past stage 2, and stage 3 is maybe too tough for me. Probably just a skill issue though :D  There's also a couple minor UX issues, but they're small in the grand scheme of things imo. Overall, cute concept 

Submitted

Interesting concept,  despite having a website and server rack, I have still neglected to learn the first thing about web infrastructure. Great execution just off the gameplay, I would probably have a lot more to say if I knew more about the topic.

Submitted

Good concept, and nice to see a game using bevy :). Notes:

  • My solutions to all the puzzles was just to ignore proxies and have equally powerful servers. I’m not sure what I would do to encourage proxies, because I’m not a network engineer, but something should be done for the sake of the puzzle.
  • Multi-click by default is not great, I think you should only select more units on shift+click. I accidentally wiped my upgrades a couple times due to this.

I think this game would be good with something like an endless mode and currency for buying more servers, etc. Good Job!