Well, it certainly is something. What happened? Scope creep? People dropping out due to other obligations? I know, we've all been there... Respect for still submitting it and having some tongue in cheek dialogue in it. The final gameplay looked promising. There's always a next time!
Viewing post in A Cold Day in Cell jam comments
Artists were highly organised, so we got out tilemaps, backgrounds, art and all that very quickly. Programmers, not as much, so it's basically a game that got a lot of art out (most not used in this skeleton I showed) but very poor programming. In the next jam I'll do I'll probably try and organise the programmers rather than focusing on art.