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A Cold Day in Cell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #3275 | 2.977 | 2.977 |
Overall | #5521 | 2.220 | 2.220 |
Creativity | #6202 | 2.023 | 2.023 |
Enjoyment | #6545 | 1.659 | 1.659 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Cells are small.
Development Time
48 hours
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Comments
the dialogue part reminded me a bit of danganronpa. So sad that you didnt finish the game, the animation for the cell seemed really fun!
I hope you work more on this
Tried it, unlucky you can't finish the game on the way you want, but I hope you can learn something about that.
Good luck to your next Jam !
I think, it is not completed?
A bit confused but hey! Cool.
Got world record for the best person skipped the dialoge
While I'm sorry you didnt get to finish your game, it still gave me a lot of enjoyment even if for a short while. The dialogue is genuinely hilarious and it made my day just a little better. Hope you guys have better luck next year!
I guess it breaks the fourth wall... of a cell!
Jokes aside, this thing put a smile on my face. Whatever makes me smile must be a good thing. Congrats, this is a good "game" apparently :) I don't regret my time playing this in the slightest
Well, could not get the game portion after the visual novel... but I was distracted by the three fun facts about cells anyway, so I didn't notice...
Nice artwork and fun dialogue, but... not a game.
At spawn when u just go left, you get stuck in an infinite void
Sadly i got stuck within the first 5 seconds in the map. :(
Very cool art ! I would have loved to see what you had in mind for the rest !
Shame you couldn't get the game completed but the visual novel portion still game me a good chuckle!
So yeah, there's not really a game here, but it's cool that you still published something. And honestly, the manga art style is very nice—the shading and everything looks great. (I also like the blob animation :3 )
Just a small tip: since it can quickly become overwhelming to have so many assets from talented artists and be flooded with wonderful assets, I think a visual novel with a little twist (a mini game added or something like that) or an RPG works really well. It doesn’t require a lot of development, and it allows you to showcase their work effectively :3
cell woman/10
jokes aside, I would love to play the platformer!! great art style, tho.
First off, not a game dev!
Okay, real cute, people! You left me with no real gameplay, outside of the visual novel mechanics, which were fantastic (loved the allopathy / medicine theme, as someone who has the field of medicine as one of their many special interests)! Outside of that, moving a little blob left and right is only fun for so long, especially when ya get locked into a black screen once you move past the art, with no way to move back to art.
QA-wise, I can say that the visual novel mechanics work flawlessly, and you've got yourself one creative project goin' on here, should you continue on that front, so long as you add in some interactivity beyond "press x to advance."
As for the rest, I look forward to the full game, once it gets released; I'll give a courtesy follow, so I can see the completed project, but I can't call this a completed game by any means, sorry, even with the flawless vn mechanics.
Well, it certainly is something. What happened? Scope creep? People dropping out due to other obligations? I know, we've all been there... Respect for still submitting it and having some tongue in cheek dialogue in it. The final gameplay looked promising. There's always a next time!
Artists were highly organised, so we got out tilemaps, backgrounds, art and all that very quickly. Programmers, not as much, so it's basically a game that got a lot of art out (most not used in this skeleton I showed) but very poor programming. In the next jam I'll do I'll probably try and organise the programmers rather than focusing on art.
“Cells are small.”
YUP
Lil dude really glorbin it up