Thanks! The blocks being janky was one of my biggest fights from a "I have no clue what I'm really doing" perspective and trying to make a square peg fit a round hole (building them out of the fps projectiles).
I had a few ideas to do with them with either dynamic sizing based on charging (to scale them up, to fit the theme better) of having them be more "sticky" to make using them to get around easier by being able to stack them, or countless other things that well...didn't scale well with my experience as a dev. :)