Great overall feel and loved the platforming levels with swapping sizes mid-air. Shame the boss is bugged reading your other comment about it.
Coan
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Thanks, glad to hear there wasn't any performance issues, that's an impressive amount of cubes. I did have the thought to limit them at some point, but, with how I couldn't get them to react reliably, I figured it was best to not try and limit it, given how sometimes I'd have to really fight to get them placed in a way that worked.
Thanks! The blocks being janky was one of my biggest fights from a "I have no clue what I'm really doing" perspective and trying to make a square peg fit a round hole (building them out of the fps projectiles).
I had a few ideas to do with them with either dynamic sizing based on charging (to scale them up, to fit the theme better) of having them be more "sticky" to make using them to get around easier by being able to stack them, or countless other things that well...didn't scale well with my experience as a dev. :)