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Really simple (and buggy) game, the fact that it is "icy" makes the game kind of challenging. I like the hand-drawn design for the salamander. The concept may be simple but when you start to fall of one plank, it is kinda hard not to block yourself ! Also, when you reset the timer and position of the salamander, you also gain planks without having to delete the previous ones, meaning you can use more than 10 planks (you can even fill up the screen with planks by doing so). The idea of having more planks while at the same time having to think about where to place them cz you have to climb back can be interesting to explore though, so why not keeping this idea, but then the reset on the timer isn't great. 

The planks being permanent was the plan for the design; I wanted to have something where you build your own structure and have to plan ahead with various randomized shapes to build a tower up the cliffside, and each time you reset your run, there would be 1 of a set of modifiers applied (gravity would be rotated 30degrees to either side, your character would grow with time [you build as you scale up ;p], door objects would lose collision [they opened], etc.) and then there would be a few prebuilt blockades higher up that you'd have to build around.

The timer was originally there to prevent the player from just placing blocks underneath them for bonus height, but the build distance limit made up for that and it turned into "get the high score in 60sec, and you build the fastest path up but need to ensure you can get back up after you restock at the base"

If I had the object variety, the timer limit wouldn't be as needed, but I did want to make some limit to how high you could get to have a material goal to play again