I like the concept, but it's a bit hard to understand what to do, and the fact that the inventory closes when you press the reset button is a bit frustrating. I eventually got through the first few levels, once you understand what to do it becomes quite fun!
Raripion
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I really like the idea of scaling up to go faster but then you have to go below obstacles as you run away from the ennemy. The music added tension to the run, making it really fun to play. However, I got stuck at the button press thing, growing big while being below it didn't open anything so I kept dying here.
I like the concept of changing the size of the character in a plateformer. Maybe adding a reset button directly in the game and some checkpoints coud be a good idea, having to go to the menu to reset can be frustrating. Sometimes the scale locks hide the text and it becomes harder to read, and simples stair treads can be hard to climb.
Really simple (and buggy) game, the fact that it is "icy" makes the game kind of challenging. I like the hand-drawn design for the salamander. The concept may be simple but when you start to fall of one plank, it is kinda hard not to block yourself ! Also, when you reset the timer and position of the salamander, you also gain planks without having to delete the previous ones, meaning you can use more than 10 planks (you can even fill up the screen with planks by doing so). The idea of having more planks while at the same time having to think about where to place them cz you have to climb back can be interesting to explore though, so why not keeping this idea, but then the reset on the timer isn't great.