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Raripion

24
Posts
1
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A member registered Aug 28, 2022 · View creator page →

Creator of

Recent community posts

I like the concept, but it's a bit hard to understand what to do, and the fact that the inventory closes when you press the reset button is a bit frustrating. I eventually got through the first few levels, once you understand what to do it becomes quite fun!

I love the  artstyle of this game! Really cool concept as well. For example, having to use two bottles in order to get 2.5g was a great way to improve the gameplay! 

Great game, love the aesthetics and the level design is great as well! It took me a little time to fully understand the controls because I didn't read the description at first, but then the levels became satisfaying to solve!

I like the fish design that evolve with the different levels! For some reasons, I couldn't push the rock by pushing the shift button, but the game was fun, I like how the evolution of the fish justifies the introduction of new gameplay mecanics during the game!

The concept is simple but fits the theme quite well, I liked it! Seeing what is or isn't an obstacle can be hard at first, but after 3 or 4 attempts, it becomes clear. Got 1728 meters at my 4th attempt!

I really like the idea of scaling up to go faster but then you have to go below obstacles as you run away from the ennemy. The music added tension to the run, making it really fun to play. However, I got stuck at the button press thing, growing big while being below it didn't open anything so I kept dying here. 

I didn't understand what you are suppose to do in the cave-like zone. The fact that the camera moves upwards a lot when you jump makes it a bit hard for the platform parkour too, because it's hard to tell when you're falling.

I really like the concept of trying to build math fonctions, reminds me of the few hours I lost testing random functions of GeoGebra ahah. I like the simple sound effect as well!

I couldn't get passed the first level, even with the double jump it's kinda hard to go high enough and fast enough to block the ennemy on the other side. I like the concept of playing on the size of your character though, with more time I believe the game can become a really nice platformer! :)

I love the vibe of this game! The music and sound design is sooo great, and the visuals are really impressive, especially for a game that can be played on browser!

I love the artstyle of the game! The color palette truly adds to the enjoyment of the game, and the gameplay is fun as well. At first I placed buildings randomly and it didn't work out well, but when you start to understand the synergy between buldings, it becomes a really enjoyable experience!

I love the concept of the game! With more time to expend on that idea, I think it can become a great game! The artstyle is simple but really good for a prototype

I love the artstyle, and the music adds to the atmosphere of the game. It was a little buggy at times, for example when you press R while the plateform is moving, but overall it is a fun experience. Nice game!

Simple game, but pretty nice for a first game jam! I feel like the game is way to long for a game jam though, maybe try not to make your game last for more than 15 minutes at first. I like the smoke effects!

Really cool concept! I like how you have to think about the difficulty of the dungeon to make difficult enough without killing the player. The artstyle and sound design is really good as well. It is one of the best games I played so far in the jam!

I really like the aesthetics of the game! The camera work is impressive, and it gives a great over atmosphere to the game. It can feel hard to really grasp what the client wants, but the gameplay is good overall!

Fun game! I really like the artstyle, and the whole AI compagny becomes out of control pretty quickly

Really fun puzzle game, I like how you use the different types of cubes to create interesting levels, and it is nice to be able to skip around levels. Having examples of the solution to each level in the description of the game also helps when you get stuck. Nice game !

I liked the gameplay mechanics with how you throw slime balls at the ennemies, and it is really intuitive to control. I feel a bit lost during the game, you don't really know where to go. I like the art, especially the illustration during the intro of the game. Very nice entry overall !

Nice game! It feels like a game jam version of Fruit Ninja, with simple yet effective designs. I really like the sound design, it makes the attacks all the more satisfying to hit with!

I like the concept of changing the size of the character in a plateformer. Maybe adding a reset button directly in the game and some checkpoints coud be a good idea, having to go to the menu to reset can be frustrating. Sometimes the scale locks hide the text and it becomes harder to read, and simples stair treads can be hard to climb. 

Really simple (and buggy) game, the fact that it is "icy" makes the game kind of challenging. I like the hand-drawn design for the salamander. The concept may be simple but when you start to fall of one plank, it is kinda hard not to block yourself ! Also, when you reset the timer and position of the salamander, you also gain planks without having to delete the previous ones, meaning you can use more than 10 planks (you can even fill up the screen with planks by doing so). The idea of having more planks while at the same time having to think about where to place them cz you have to climb back can be interesting to explore though, so why not keeping this idea, but then the reset on the timer isn't great. 

Nice concept ! The game seems really buggy and unfinished, but it's still a solid entry for a game created in 12 hours. I like the simple yet effective design for the different upgrades.

Nice game, I like how it plays of the well-known concept of Tetris but to build a tower and climb as fast as possible. At first the controls are a bit hard to grasp because it is coming all at once, so I died quite a lot, but once you get how it works, the gameplay become quite fun !