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(+2)

Wow! This is probably one of the most polished game of this jam! Great work on the art, main menu, keyboard remap control (wow), and the gameplay! It's a bit laggy on my linux laptop, but maybe that's just because of my potato spec. If I were to recommend anything, it'd be to make the levels shorter for each of them. All of them have a nice idea, indeed, but the levels feel empty when we have to do the same idea for that long in my opinion. Other than that, great work!

Thank you for playing! Also it is good to hear that the linux version works as we did not really have time to test it.

(+1)

Thanks for the kind words!

We initially planned to scatter some collectibles and secrets around the maps to help with that empty feeling, but unfortunately ran out of time there. I think if we were to continue development, we would also uniquely style each location and add in some alternative routes using the checkpoint system to make it a bit more complete and worthwhile to explore.

As far as balancing the map sizes: it's pretty tough, because every player approaches the mechanics differently! All of the levels except level 2 can be completed in about 30 seconds using some advanced techniques, and we had people's times clocked in anywhere from 30 seconds to 10+ minutes, so there's an argument to be made either way. I agree that it would be nice to have shorter introductory levels and longer challenge levels though!