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ComfyMittenCole

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A member registered Jun 30, 2023 · View creator page →

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I flew around a bit and that character controller doesn't feel to bad. Not really sure what I was supposed to do though. Also the curser gets set to be captured in the main menu which makes it impossible to click the start button unless you hit the windows key and free the mouse to click the button.

Not really sure what I was doing but the numbers kept going up so I am assuming that's good. Would love a little bit more of an explanation as to what the tiles actually do and It also doesn't seem like there is any reason to need to continue to grow the town besides big numbers. Hope you can expand on it in the future!

I like the main gameplay loop and the addition of color not just scale for the different packages. Could see this expanding quite nicely with other changing machines and larger scale belt lines. It is a bit unforgiving as I know I had failed the first time on a few levels as I was trying to read the prompts and the wrong product made it to the end. In the context of the jam I like the timer but maybe have it so certain products need to be delivered in a specific time instead of everything?  Also had a little trouble with the level where the size needed changed as a box was entering the out-shoot so I got penalized for something i couldn't possibly have changed. I really like this type of game though and would love to see this expanded further in the future!

I like the idea of giving and taking the characters size instead of just objects in the world. I like the art style and the level design feels like it takes advantage of the scaling mechanic well. I had some difficulties with the input detection and I am not sure it is intentional or not. Is there like a cooldown or something on jump because half the time it did not felt like it was registering?

The level design works well with the scaling mechanics and the platforming feels pretty good. Would love to see an indication how the objects will scale before having to click on them but thats not really that big of a deal.

Its just plate up or overcooked. I mean it is fun and you have the full gameplay loop of getting and preparing ingredients however, I am not really sure how this fits the jam theme.

I would really love to see some info for the controls. I did not have any idea where the controls were to scale or increase my army till i hit the stop button 3 rounds in. Would also like it if I didn't have to come to a stand still to shoot. 

I really enjoy the premise of being young and everything felling so large. The platforming is really floaty and I wish it was a little less so but the level design does cater to that floaty-ness so its not bad. Would love to see a shadow under the character to help with estimating where you are in the air compared to the ground or objects you have to climb up.  

I have seen a few other entries using a scaling window as part of the main mechanic but this feels like it was actually meant to be. Using the different paints to scale objects by changing your field of view is really unique and I had a great time solving how to progress through each level! The one thing that I wish could be added is maybe a small arrow that points towards the objective that way I have some semblance of which direction i need to go. I may have scaled a few things beyond reason to travel way off in the wrong direction once or twice haha

The characters are fantastic, the art styling is wonderful, and the swinging hammer combat is unique and enjoyable. I I did find it a little frustrating when enemies grouped up and really slowed the hammer down but I feel like that is probably a skill issue on my end for improper movement. I would happily play this for hours!

I can see there is a few systems put in place that do not have any actual uses in the game so I would have loved to see where it was going! The platforming felt pretty good and the scaling up and down puzzles weren't bad. Would love to see more levels in the future.

Seems like with a bit more time this could be really fun. Would love if it had some audio as it was hard to tell if i was getting damaged or if there was an enemy or a wall behind me. Taking the them in the "power scaling" direction is a neat idea and i like it.

So from what I can tell you were going for a grid based RTS however I am not really sure how it relates to the theme. I also am not sure if there was like a resource thing or a limit on what i could build or even what i was building. Would love to see some instructions even just basic text ones on the games page. You can do this and its not against the rules to update the text on the page as long as you do not update the game files. I also ran into a fatal error crash after clicking on a bunch of things.

Not entirely sure what the goal is but I think i was supposed to eat tennis balls for health and bump into other little blobs to also consume them? Kinda fun dodging the big dude once it spawns.

I would love to see some brief instructions or hints as it wasn't very clear on what you were supposed to do for some of the puzzles. I do like the trial and error method but it can be frustrating especially when you don't know what literally anything will do and this could be solved with similar color schemes or symbols on objects or some sound feedback . Could be a lot of fun if taken further for sure!

Its a fun little point and click game. I like the hints at what you are supposed to find and the little responses after you have found them. I would love to see this taken even further with maybe a zoom in zoom out feature with tons more objects when you zoom in kind of thing but I totally get it with the time limit. The art is cute and colorful and everything is nice and clear to see which makes remembering where things are nice and easy.

The zoom in to slow time is a great feature here and I definitely think it works because you loose so much of your vision. I am not a huge fan of the control scheme but that is personal opinion and I think over time i could get used to it. I think this game also has a fairly high skill ceiling which makes replay-abilty high because there's always that want of completing a level faster.

Your game definitely made me laugh! Running around consuming is fun haha. I would love to see some sort of puzzle or challenges you have to do by eating more things or maybe things that will make you smaller as well. Also as much as I love Kirby, it would be awesome if you could get your own custom character model if you decide to update this game further.

I like the concept but after a while it felt very repetitive as no new events were popping up. I really liked the addition of the sun shifting after every decision, it was a nice touch to show the passing of time. I did not feel like there was many consequences for low happiness but maybe I just didn't see those events? Either way It could be a really fun game if you decide to take it further! 

I guess I totally missed that, my bad! 

I like the mechanics and the premise a lot and would love to see the scoring system working in the future.

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Can't seem to run it

Well its definitely inspired by a certain game series but I did enjoy it! the meter of big small energy or whatever you want to call it was a nice touch that really played into the strategy of the puzzles. Would love to see more in the future!

It's really cute and I loved the miscellaneous cast of characters that came into the shop! I did get stuck on one of the bread puzzles as I didn't realize one of the items was bread, I thought it was like dough or a potato haha.

Unfortunately you need to include the pck file along with the exe file for anyone to be able to play it.

I am refering to the singing fish thing. Not really sure what I was supposed to do there except jam out to some fish haha

Neat concept with scaling the window size! I was able to make it like 5 or 6 sections in with just those controls and only during the second run did i realize i could use arrow keys to actually move the ship. It sure does pay to read things haha

Would love to try it and rate it but no windows version.

I like the idea but the controls are incredibly unforgiving.

I like the take on platformers with limited numbers of jumps. It feels like a really unique take on a stamina bar but with a more interesting way to refill it. wouldn't mind seeing a few more levels and maybe some inclines to get out of the pools of water instead of having to jump every time.

I like that the scaling feature is a projectile and not some sort of beam. It feels nice and quick to be able to fire once and get a specific size increase.  I did manage to get myself imbedded in a few objects but that is totally understandable given the time constraints! I like the three hit enemies and the platforming around them.  

Controls feel incredibly unresponsive especially when attacking. Is the right click attack a one time use? I wasn't really sure what my goal was so I just kind of ran around for a while avoiding attacks and didn't really know what else to do. The top down locked camera perspective with on-screen aim is interesting though.

Its pretty funny and also was feeling kinda stressed the entire time. I like the take on the theme of the jam!

I love the style and the fish scale minigame! I wish there was an indicator that I collected all the peelers and graters but after a few extra rounds on the fish scales I realized the numbers weren't going up. Great game, and I would love to see what the second mini game was going to be!

I am glad you liked the cutscenes and the addition of the tank treads! Of the three attachments, I think the tank treads can be a bit tricky as both treads need to be on the slope to get the full power out of them and it isn't necessarily explained by any info in the game. If we push an update in the future I hope you'll get the chance to try it out with maybe a bit more explanation and visual feedback.

Thank you for playing! I can't help but agree that Jack's voice acting really gave the game some life with the characters! We too understand the levels are a bit empty and are contemplating pushing an update in the future to include collectibles and other things to find.

We had a very similar take on the theme! I dig it! the art is really good and the controls feel nice

Its definitely an experience. 

A nice riff on games like cookie clicker. The popping noise is satisfying when you click on them

It's fun little experience! I like the addition of the heat seeking bird that caused me too many deaths