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Nice game, but it gets old really fast because difficulty doesn't seem to increase at all (at least not until I stopped at around 45 rings) and you really have to miss them on purpose to lose a life. Maybe make it faster or add rings that you must not go through as a variation to keep players engaged.

Thanks for the feedback! The rings do get faster, but I admit the difficulty scaling could use some tuning. I like the ideas of rings that should be avoided though!