spawns are a bit misleading. the enemies flash and disappear. good concept tho
Viewing post in Down to Scale jam comments
I tried doing a partial opacity but it seems my sprites only had 0 or 100% as options and I didn't have time to come up with some nice looking pre-spawn animations. This was to give the player a chance to move before an enemy was suddenly inside of them dealing damage. I thought this worked better than a deadzone around the player for spawning, I think I'll swap it to some kind of indicator that's not the enemy sprite (likely in red) as a warning.