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Although I've seen people crack many jokes about "Shoot to Move", I still found this implementation quite creative! The controls were tricky, but in a good, challenging way, not in a overly janky way in my opinion

Yeah, turns out its really easy to fall into "Shoot to Move". You have mechanics about attacking, and mechanics about moving, suddenly time is ticking and you don't want to add new code and... oh!

Glad you enjoyed!