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(1 edit)

Hi Direpixel, I love your shader it work perfectly with the sprite render. However, I run into problem that unity UI mask does not clip/hider image with your material. I believe it is Unity Limit. I wonder if you know how to change the config of the shader to make it work. Thank you.

Yeah that would be a Unity limitation if I am understanding correctly. Just to be sure I would retrace your steps. If you switch back to the Unity default sprite-shader material, does the mask work? If not it might be your implementation of the mask, otherwise I'm sure it's nothing that can't be fixed. It usually can with a little bit of Googling or reaching out to the community through their Discord or forums.