Pretty fun! Good concept, and I can tell that the control mechanisms were well-thought out and well-mapped. I'm impressed that I was able to do so much with just left- and right-click. There's a bit of 3D jank, which is to be expected with a project like this, but I quite liked the end result.
Viewing post in Build to Scale jam comments
Thanks a lot ! Yeah the scaling bit was a tad hard because of all the rotation changing all the axes.
Every Collision was really hard because i needed to not have rigid bodies over my cubes to be able to scale them correctly and not push other blocks out of the world lol. I could just reverted to their position before it entered inside a block but it just blocked it without being able to move it anymore. It was a real challenge i overcame, but with the price of juice, visual and the rest of my game idea