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Cute game! love the Alien design! I got softlocked twice, somehow shifting big in a small area and then being unable to shift back, once in the tutorial and once after checkpoint... 3? when I was doing backtracking for buttons. I would recommend providing some sort of indicator for where the spikes will be, as well as having them come up very quickly and then retract slowly, as it can be difficult to time / know where they are if you reach them fast enough to not have seen them retract. I got caught and lost a lot of progress once because I hadn't seen the spikes at all before they got me while barely visible.

All in all, good work! Great job getting this done and submitted in such a short time!

Can you let me know where you were able to regrow back? I tried to get most of the collision maps setup where it was locked out in the small zones. I could add some indicators on a different layer to be behind the spikes after the jam is over since updates are not allowed.

The post-jam version that I'll upload will have fixed coding for the small zone and death zones in the tutorial, the checkpoint 2 area where you were able to shift back in a tiny space and soft lock, and there is now a new terrain block over the spikes that of a box with "!" this will be like someone put the spike there. Hence, it is a man-made box in the ground.