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As a big fan of Lucas Pope, I can really feel the influence of his works like “Papers, Please” and “Mars After Midnight” in your project. The concept is very original and fits the theme perfectly. The presentation is excellent - I particularly enjoyed the variety of facial features and the quirky, unique faces that result!

Regarding my strategy, I typically maxed out the scale of the facial feature with the highest ratio and then adjusted the rest accordingly. When scaling a feature, I would first assess its limits (both minimum and maximum sizes related to mouse position) and then use the background lines as a reference to achieve the desired ratio. I’m wondering if showing an outline of the min and max limits for a feature while scaling it might help avoid manual assessment - or perhaps adding audio cues, with pitch variation based on the position between limits? Just some ideas, but probably it’s best to keep things simple.

That said, congratulations for the great result, I really loved the game!

A few small nitpicks:

  • I tried closing the shutter out of curiosity but couldn’t reopen it.
  • Sometimes, facial features close to each other were hard to select (like eyebrows and hair, especially when one is enlarged). However, this issue is rare and doesn’t interfere with progressing.
  • I initially had some trouble recognizing the symbol for hair.
(1 edit) (+1)

we were really glad to receive this review. thank you very much!