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Sometimes they just take forever to blink.
I think just a few frames where the eyes are about to close would also help.
But the drag and drop feels good.
And a tip for the quit button. In the browser it just crashes the game so either leave it out (if you don't need a standalone version) or do something like this.

func _ready() -> void:
    if OS.get_name() == "Web":
        $Quitbutton.queue_free()

That's a nice way of fixing the quit button! Some anticipation before the characters blinked could also be a good addition. Thanks for playing :)