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Born to Scale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2042 | 3.423 | 3.423 |
Overall | #2639 | 3.128 | 3.128 |
Style | #2747 | 3.154 | 3.154 |
Enjoyment | #3211 | 2.808 | 2.808 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game fits the theme because the central game mechanic revolves around weighting items on a scale. Some might say the merchant i born to use a scale.
Development Time
96 hours
(Optional) Please credit all assets you've used
https://backgroundsounds.itch.io/casual-fantasy-music-pack
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Comments
i loved the graphics! the concept was very interesting, a little bit bugged, sometimes i couldnt sell anything even if i didnt touch the slider. if u ever consider making a post jam version it could be interesting having the posibility to modify the store to generate distractions for the buyers, regardles, nice job!
Nice work, the sneaking is a fun addition.
Nice game concept! The mechanics are well thought out and made for a fun experience. However, the custom cursor felt a bit too large, and the slider on the scales was quite small, which made it a bit tricky at first to realize it could be moved. Overall, it's an interesting and unique game with great potential!
Sick wizard
Nice idea! Was pretty fun to try and find the maximum "extra" I could get away with, though I didn't manage to sneak in any additional items.
Really nice use of the theme! I had some trouble clicking the smaller items and scale but, I still had fun. If you added a few more people and scales, I can easily see this become a hectic game (in a good way!).
Cool idea, fun game and great art style!
Nice idea, love the style of the artwork!
Cute idea, the art style / character designs fitted well with the game. I'm not sure what happened but I basically just left the scale on full all the time and they always bought it.
Sometimes they just take forever to blink.
I think just a few frames where the eyes are about to close would also help.
But the drag and drop feels good.
And a tip for the quit button. In the browser it just crashes the game so either leave it out (if you don't need a standalone version) or do something like this.
func _ready() -> void:
if OS.get_name() == "Web":
$Quitbutton.queue_free()
That's a nice way of fixing the quit button! Some anticipation before the characters blinked could also be a good addition. Thanks for playing :)
Fun concept, but I couldn't manage to sneak anything onto the scale and it kept bugging out.