Thank you for the kind comment! Yeah, it's a bummer the issue is caused by the snake enemy being assigned to the wrong spawner on wave 4. It's supposed to spawn bottom right and clear a new pathway for enemies from the third spawner, but since it spawns on the second spawner and doesn't clear the pathway the pathfinding check at the start of wave 5 fails and sends the game into a halt. It's an unfortunate mistake that occured in a rush to get some waves configured in time using an improvised wave management sytem during the final rush-hour. Hopefully after the Jam's results are known, we're gonna be able to patch it out and get some of the sounds and sprites in that we had finished, but just weren't able to implement in time. also, the gameplay is missing some much needed polish as well. but it was very fun creating all this with my friends!