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(1 edit)

Thank you for the in-depth comment! Happy to hear you liked so much about the game!

The way we used the theme in our project mainly revolved around the fact you’re a small hamster trying to deliver pizza with huge cosmic threats trying to stop you.

When we got the theme, we wrote down what was unique about things that are big or small, our conclusion was mainly that big things are powerful, intimidating, and in some cases, scary. While small things are cute and fun! This resulted in the idea of a game where you go back and fourth between big and small, making their contrast and impact more immense; since you’re rarely in the hamster houses, they become more fun and comfy, and since you get regular doses of fun and comfy, the scary stuff hits extra hard! :D

We also did want to add more optional gameplay stuff to the walking sections, but things got complicated, time was running out and we had to finish the boss fight.

But yeah, thank you very much for playing, and thank you for your kind words and feedback! :)