Thanks!
CharliePagel
Creator of
Recent community posts
Thank you so much! Glad to hear you liked the news!
Yeah, the taxes task unfortunately doesn't work with numpad keys as of now, can easily be fixed however! Will do that after the jam ends if people wish for it!
Oh yeah the dishes effects! I planned on the camera being fixed and the mouse controlling the sponge that is true, but to save time and double down on the crazy and fun aspect, I decided to do it this way! I always loved how the motion blur made it look like a mess while you're just flinging your mouse, partially know what you're doing, and laughing at the fact that this is just washing dishes! And when you'recalling the pan the final boss, you'd be correct if you were asking my mind while making it, and me thinking about it now! xD
I'd like to rate whatever you send me!
As long as you rate our game as well of course!
Here's the link! https://itch.io/jam/brackeys-12/rate/2973860
I pretty much only say positive things, so I'll say my favorite thing about every game!
Excited to see what I get! And Thanks in advance!
I'll take that assumption as a compliment so thank you! :D
Actually here's about how it went, first three days were spent on.......... nothing.
My computer broke 2 days before the jam and I got a new one purchased Tuesday, where I spent the day setting up the computer.
Mathias however was capable of doing the 3D modeling without me needing a computer of course so he got done with his tasks way before me! And we got the idea over Discord within the first hour of the jam so he got to work fast!
Before the weekend we tried slipping work on the game in between school work, so was a bit hectic for sure! We were set on getting the whole thing done in the weekend.
Before the weekend, none of the mechanics were programmed, the house and news sequences were put together and there was movement, that was it! D:
So we worked HARD in the weekend, getting every task made, fixing pesky bugs along the way (one of them took two hours to fix), and I told Mathias, who was already done and had a birthday party that Sunday, that I was not sleeping until all tasks outside of playtesting were done, so we polished late, playtested late, and the ending sequence with the music and sound design made a few hours before the jam ended, so Mathias often asked me for quick status report since it was getting close and he could barely do anything since he had already finished his tasks, so it was intense! Worked on it for 30 hours with no breaks aside from breakfast! Which was overall pretty fun I'd admit :)
We submitted the game 30 minutes before the jam ended, so it was thankfully not down to the single-digit minutes!
Overall we are really proud of how it came out and the positive comments always lighten our mood! So thank you very much!
Thank you for the in-depth comment! Happy to hear you liked so much about the game!
The way we used the theme in our project mainly revolved around the fact you’re a small hamster trying to deliver pizza with huge cosmic threats trying to stop you.
When we got the theme, we wrote down what was unique about things that are big or small, our conclusion was mainly that big things are powerful, intimidating, and in some cases, scary. While small things are cute and fun! This resulted in the idea of a game where you go back and fourth between big and small, making their contrast and impact more immense; since you’re rarely in the hamster houses, they become more fun and comfy, and since you get regular doses of fun and comfy, the scary stuff hits extra hard! :D
We also did want to add more optional gameplay stuff to the walking sections, but things got complicated, time was running out and we had to finish the boss fight.
But yeah, thank you very much for playing, and thank you for your kind words and feedback! :)