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(+1)

wow, thanks! 

(it was made in godot, the arms/legs are all rigidbodies connected with pinjoints, then the whole game is upscaled 4x)

I only don't understand what is upscaled 4x

(+1)

basically, the game is rendered to a subviewport with a parent subviewportcontainer. then i can change the "scale" property of the subviewportcontainer to (4, 4). 

in other words, i render the game at 256x150, then make each pixel take up 4 pixel on the final 1024x600 screen.

(1 edit)

Thank you I learned somthing new and very useful